Here a different kind of parking..
Like it - a lot!
Turn on the ground grid and get the perspective spot on ... and this render will be perfection ! I love the match in lighting of the cars vs the backplate !!
Put more weight on the tires (make them bulged a little, just lower the car a little)
This is some of your best work to date that I have seen.
I don't know about lowering the body any more it already low. But what I like to do is cit the bottom of my wheels in 3D software. Not alot otherwise they will look flat and we don't want that...lol
IMHO you need to a focus point and draw our eye there, just like if you were creating a painting.
Keep up the great work it paying off.
Tim
Quote from: PhilippeV8 on May 22, 2012, 07:22:33 AM
Turn on the ground grid and get the perspective spot on ... and this render will be perfection ! I love the match in lighting of the cars vs the backplate !!
Thanks Philippe,..i will try to follow your suggestion for the perspective spot on...(will not be that quicky..but asap i will post update )..
I love Maserati, ..i work in real life for Maserati automotive parts....
So soon all we'll see the new power Maserati model..based on Chrysler chassis..at the moment the projects are M156 and the little "sister" M157...and then the Maserati Suv..(and for the suv.....will not be the same you can see in all internet or google image renders.. ;D)...
And again keyshot will make it Real....
Quote from: Philrider7 on May 22, 2012, 08:23:11 AM
Put more weight on the tires (make them bulged a little, just lower the car a little)
Yes right, that is thing that makes render real..and i must do it....
Quote from: feher on May 22, 2012, 10:43:13 AM
This is some of your best work to date that I have seen.
I don't know about lowering the body any more it already low. But what I like to do is cit the bottom of my wheels in 3D software. Not alot otherwise they will look flat and we don't want that...lol
IMHO you need to a focus point and draw our eye there, just like if you were creating a painting.
Keep up the great work it paying off.
Tim
Thanks a lot Tim, for all your help in to improve my keyshot renders and tecniques!!!!! Thanks..
And yes..Maserati Gt it's already low...sooo..:-)
Well still don't know if make tyres a little bit flat on 3ds or Ug..or make it on Ps postwork..hmmmm
(what do u mean with "you need to a focus point and draw our eye there,"?..Do u mean a creative work?)
Thanks
wow I agree that a lovely job... well done ! Same comment as Tim suggests, the tyres need some weight on them, the cars are floating a little.
Brilliant !
Wow, I really need to learn to spell...lol
I cut the tires a little in my 3D program is what I meant to say.
The image now needs a focus point. Just like when we paint you have a center of interest and we as artist have to force the eye to that location first.
That's what I meant by focus point.
Tim
Tim .. can you give us a few pointers or suggestions on different ways to acheive this effect ?
Are there a couple of tricks for this ?
There's only a MASSIVE mistake/error..maybe due to your naivety around supercars.
THOSE TYRES ARE SO NARROW!
They seem to be designed to steer a TOY CAR! Widen those tyres for God's sake! ;)
No no no ... these ar cars destined for sale to people in their mid-life-crisis .. 8) They just want the blig and the sound and will drive them in the city only ;D
Some update....tires
Much better !
And here the final result after ps....
Thanks for your suggestions as always...like..dislike...
Thanks
And here also a postwork result..made from Tim feher..he was kindly to work on it..
Thanks
In terms of the lighting and reflection, the cars integrate really well, but they are a bit crisp on the backplate, and visually they look really out of alignment with the ground. Personally it's something I find quite tricky at times (often actually). Not least because I'll be happy at how it looks, and then see it an hour later and think it's not right again.
Cheers!
Quote from: CAClark on June 01, 2012, 03:28:15 AM
In terms of the lighting and reflection, the cars integrate really well, but they are a bit crisp on the backplate, and visually they look really out of alignment with the ground. Personally it's something I find quite tricky at times (often actually). Not least because I'll be happy at how it looks, and then see it an hour later and think it's not right again.
Cheers!
..I think maybe i must work more hardly on postwork to make them a less crisp...
That is not a backplate but a complete environment, and i worked hard to find right alignment..and i thought was aligned..that was my impression.. ;) but i will look for keep a new alignment.
So how you would work on it, for keep better alignment? I appreciate every suggestion from you and others..this forum is make me improve my keyshot experience..so i'm glad to recieve every critiques and suggestions... ;)
Thanks
Hmmm, well in comparison to the painted line of the parking lot, the alignments are thrown out, and it may be that the essential alignment is close/right..... but that the focal length of the camera isn't matched with the environment. Maybe you are using a longer focal length, and need to be more wide angle?
Cheers!
The pink line shows a 90
Quote from: CAClark on June 01, 2012, 04:29:50 AM
Hmmm, well in comparison to the painted line of the parking lot, the alignments are thrown out, and it may be that the essential alignment is close/right..... but that the focal length of the camera isn't matched with the environment. Maybe you are using a longer focal length, and need to be more wide angle?
Cheers!
This is one of the biggest challenges that I have encountered when working with back plates. It seems like an opportunity for a new Keyshot feature that would allow marking of the back plate for software analysis to determine correct camera settings for the model as Philippe has shown above. And also possibly to determine the correct ground height.
I do this alignment stuff quite often at work ... and I can tell you 2 things.
1) turn on ground grid during alignment .. it sure helps a lot (KS team, we still need a toggle key for that ;)
2) (in my case) I work with pictures taken by salesmen or ones I took myself and I always ask some dimensions from items in the shot. This way I can sometimes make a simple model that looks like something in the shot, which helps a great deal as a reference for alignment. Obviously, that don't work if you get your backplate from somewhere online ..
That is a very creative solution to Keyshot's limitations in this area and I will put it to use immediately.
Since the things I have been rendering are small relative to the customer's expectations the photos I use for back plates often contain coins and six and 12 inch steel rules. These offer reference points to align with the grid. Having a model ruler will make the match up much easier. Can't wait to try it.
But an embedded tool would be so much better. I envision an interactive tool that would allow the selection of key features in the back plate image. The program would use these clues to automatically set the correct camera attributes. The tool could also provide various processed versions of the back plate image to emphasize key features.
"... I envision an interactive tool"
Voxelman, motion tracking software available for programs like After Effects will do exactly what you envision. To track live action video with CG objects, the camera settings must match exactly.
Same issue as placing a static CG rendered car on a photo back plate made with an unknown camera.
The motion tracking software tweaks the "back plate" as needed to correct lens distortion and match the camera focal length settings of the foreground CG object. No reason a simpler tool for KeyShot could not be developed to work much the same way.
Watch an example here: http://www.pfhoe.com/tutorials.php?videoId=18
Ed
Thank you Ed. That is exactly the kind of thing I had in mind.
For those interested here is the link to part 2 of the example Ed suggested:
http://www.pfhoe.com/userprojects.php?videoId=19 (http://www.pfhoe.com/userprojects.php?videoId=19)
Hi Tsunami,
I think the car proportion is a bit small compared to the cars in the background and to the white marks of the parking lot, I can see it from the length of the light brown car, it looks almost the same width as the parking lot car area. IMO.
Adjusting the backplate retrospectively is a nvel idea I'd never considered, but in theory if the exif data is intact (or at least noted) so that Keyshot's camera can be matched to the photo, then matching in to the backplate would be much more straight forward. i think it's tricky when you don't know the native focal length and you are trying to guess it. In that situation you can easily be on a hiding to nothing.
Cheers!
I've added a feature request to the Wish List section of the forum so that this thread can return it's focus to Tsunami's efforts. Please add your comments, clarifications or suggestions. I've referenced this thread as it shows clearly how useful a tool to support back plate correction and analysis would be.
http://keyshot.com/forum/index.php/topic,4023.0.html (http://keyshot.com/forum/index.php/topic,4023.0.html)
Thanks Tsunami for providing the inspiration for this line of discussion.