KeyShot Forum

Gallery => Amazing Shots => Topic started by: tsunami on June 08, 2012, 03:41:48 PM

Title: Fiat 500... Rebuild on
Post by: tsunami on June 08, 2012, 03:41:48 PM
Here, after a long working, and following all suggestions about backplate, some new renders shots...
Regards
Title: Re: Fiat 500... Rebuild on
Post by: EGON on June 08, 2012, 04:08:25 PM
To me the cars don't blend into the background. Look pasted on.
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 08, 2012, 04:18:54 PM
Quote from: EGON on June 08, 2012, 04:08:25 PM
To me the cars don't blend into the background. Look pasted on.
That's better Egon?..maybe before too much postwork..
still pasted on?
Regards
Title: Re: Fiat 500... Rebuild on
Post by: Speedster on June 08, 2012, 05:06:47 PM
The last image looks nice-  perhaps move the blue car over to the left a bit?  It does not read as a car, but more like a blue halo.  Or, for this image, just hide it?
Bill G
Title: Re: Fiat 500... Rebuild on
Post by: EGON on June 08, 2012, 05:43:41 PM
Looks better. Now get rid of the blue car. Tip. When I have a scene that's not blending. Convert to B&W. Will always look better. Then ask yourself why. Then try it again in color. Brite sunlight is tough.
Title: Re: Fiat 500... Rebuild on
Post by: CAClark on June 09, 2012, 03:09:06 AM
Part of the reason I think they guys are seeing a slight non blending issue is that the shadows under the car should be pretty much black, and the ground itself shouldn't be truly visible due to the darkness. At the moment it's very ambient under the cars.

I'd agree with egon about taking out the car that is almost totally obscured in the last render.

The alignments look good to me.

Cheers!
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 09, 2012, 02:32:13 PM
Quote from: CAClark on June 09, 2012, 03:09:06 AM
Part of the reason I think they guys are seeing a slight non blending issue is that the shadows under the car should be pretty much black, and the ground itself shouldn't be truly visible due to the darkness. At the moment it's very ambient under the cars.

I'd agree with egon about taking out the car that is almost totally obscured in the last render.

The alignments look good to me.

Cheers!
Clark, it's hard to get real black shadows under the car, on keyshot..i tried many times..that's could be fine using postwork with ps, but i would get the goal only with keyshot environment light...so some tricks about it?
(well i think i will get off the blue car or i will move in a new position)
Regards
Title: Re: Fiat 500... Rebuild on
Post by: voxelman on June 09, 2012, 09:09:45 PM
It seems that the cars are lit with an overcast sky rather than the blue sky in the scene. I think I expect more glint and sharper and brighter reflections.
Title: Re: Fiat 500... Rebuild on
Post by: PhilippeV8 on June 10, 2012, 01:14:27 PM
Look at the trailers in the background, and particuarly at their shadow, it's off to the left and well defined.  Use an environement that cast real shadow.  There's a topic which lists the environements you can use.  I'll try to find it.
Title: Re: Fiat 500... Rebuild on
Post by: PhilippeV8 on June 10, 2012, 01:25:51 PM
http://keyshot.com/forum/index.php/topic,2515.msg10364.html#msg10364

there you go ..
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 10, 2012, 03:06:27 PM
Quote from: PhilippeV8 on June 10, 2012, 01:25:51 PM
http://keyshot.com/forum/index.php/topic,2515.msg10364.html#msg10364

there you go ..
Thanks as always Philippe, i got a look at the thread, ...but i don't know how to get or where to buy those hdri..i have not same light environment on my collection...
Title: Re: Fiat 500... Rebuild on
Post by: PhilippeV8 on June 10, 2012, 11:52:45 PM
I think HDRI Urban should be default .. you should have it, no ?

Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 11, 2012, 12:25:37 AM
Quote from: PhilippeV8 on June 10, 2012, 11:52:45 PM
I think HDRI Urban should be default .. you should have it, no ?
Yes sure, i have that one "urban" on my keyshot environment default, but i meant california Desert hdri, (i read was with hypershot default, so i can't have them )..
regards
Title: Re: Fiat 500... Rebuild on
Post by: PhilippeV8 on June 11, 2012, 12:28:33 AM
Ok, so use the urban HDRI.  Play with brightness & contrast to tune the shadows.

1 thing you can't do (yet) is rotate the environement around the other axis to match the suns inclination though.  I worked round this by editing out the sun in this HDRI and replace it with a pin in the HDRI editor.
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 11, 2012, 02:21:48 PM
Quote from: PhilippeV8 on June 11, 2012, 12:28:33 AM
Ok, so use the urban HDRI.  Play with brightness & contrast to tune the shadows.

1 thing you can't do (yet) is rotate the environement around the other axis to match the suns inclination though.  I worked round this by editing out the sun in this HDRI and replace it with a pin in the HDRI editor.
Philippe i'm using that urban environment, and u are right..shadows are much better, also if now i have some problems with paint metal flake result...on the render image :o ..but i will post asap.
(i tried also with an other cad model , maserati gt, but result is not that good as i thought)..
Regards
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 12, 2012, 01:04:13 AM
So what about this last one?
Regards
Title: Re: Fiat 500... Rebuild on
Post by: Speedster on June 12, 2012, 06:48:09 AM
Now you got it!  Looks really nice, and it was worth the effort, as that's how we learn.  Good job, and I'm glad you stuck with it and shared your efforts with us!
Bill G
Title: Re: Fiat 500... Rebuild on
Post by: Josh3D on June 12, 2012, 08:36:26 AM
Looks great! I'd love to see a shot of this from the front. A tight angle underneath a city street lamp would look pretty sharp! great work!
Title: Re: Fiat 500... Rebuild on
Post by: voxelman on June 12, 2012, 09:48:09 AM
That was the kind of snap, crackle, pop I was looking for. Great work!
Title: Re: Fiat 500... Rebuild on
Post by: PhilippeV8 on June 12, 2012, 01:38:12 PM
Your "sharp" shadows aren't sharp yet .. now just reduce the ground size !  It's 99% better already :)
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 12, 2012, 02:51:04 PM
Quote from: Speedster on June 12, 2012, 06:48:09 AM
Now you got it!  Looks really nice, and it was worth the effort, as that's how we learn.  Good job, and I'm glad you stuck with it and shared your efforts with us!
Bill G
Thanks Bill, i'm here to learn and improve my keyshot experience..before i used another one..so now is a bit difficult to start over again..but thanks to all suggestions, i'm glad to improve..and share for sure..
Thanks
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 12, 2012, 02:54:37 PM
Quote from: PhilippeV8 on June 12, 2012, 01:38:12 PM
Hour "sharp" shadows aren't sharp yet .. now just reduce the ground size !  It's 99% better already :)
I will try to improve it again, ...in effect the right shadow car has some strange effect on the floor...
i will try reducing..
(i saw also the same light setup is not working good with others different cars model,...and i think because light reflection on car body curves and surface it different .car by car)
Regards
Title: Re: Fiat 500... Rebuild on
Post by: Josh3D on June 13, 2012, 04:33:29 AM
Came across this vintage Fiat 500 brochure on one of my favorite sites: Fiat 500 Brochure, 1955 (http://www.retronaut.co/2012/06/fiat-500-brochure-1955/)

Too bad they didn't have KeyShot  ;)
Title: Re: Fiat 500... Rebuild on
Post by: tsunami on June 13, 2012, 10:35:29 AM
Quote from: josh3d on June 13, 2012, 04:33:29 AM
Came across this vintage Fiat 500 brochure on one of my favorite sites: Fiat 500 Brochure, 1955 (http://www.retronaut.co/2012/06/fiat-500-brochure-1955/)

Too bad they didn't have KeyShot  ;)

I love the older one..LOL