KeyShot Forum

Technical discussions => Lighting => Topic started by: Despot on September 18, 2012, 04:19:33 AM

Title: Ground indirect Illumination
Post by: Despot on September 18, 2012, 04:19:33 AM
Hi There

Can somebody tell if 'Ground indirect illumination' is turned on by default for the final output renderer irregardless of it being flagged on or off for the real time renderer ?

Im asking in relation to issues regarding colour bleeding...

Do I also have to increase the Global Illumination value to greater than 1 to have a more pronounced effect ?

Thanks

J

Title: Re: Ground indirect Illumination
Post by: guest84672 on September 18, 2012, 06:03:53 AM
See response to my e-mail. KeyShot is WYSIWYG - turned off in realtime means turned off in the final rendering.
Title: Re: Ground indirect Illumination
Post by: Despot on September 18, 2012, 07:00:37 AM
Thank you for the swift response Thomas

But can I get a more visible colour bleed by increasing the GI or Ray Bounces parameter ?

J
Title: Re: Ground indirect Illumination
Post by: guest84672 on September 18, 2012, 07:18:00 AM
This will have nothing to with it. Color bleed will much depend on the lighting environment.