KeyShot Forum

Other => Wish List => Topic started by: fario on October 17, 2012, 12:26:55 AM

Title: dirty
Post by: fario on October 17, 2012, 12:26:55 AM
a filter for dirty ... images that are too clean.

Or, what filter should I use for this with Photoshop?

thank you.
Title: Re: dirty
Post by: fario on November 13, 2012, 06:18:45 AM
but ... I'm alone in thinking that the graphics are too ... clean?

:)

I know it may seem arrogant to propose a filter "messy" for our scenes.

But ... it is not always beautiful ... outside ... sometimes it ... raining!
?
Title: Re: dirty
Post by: PhilippeV8 on November 13, 2012, 07:12:23 AM
You are very right.  I often get a request to render out a part, even though they have one straight out of production ...  Why not take the photo ?  Because a KS render is much cleaner.
Real parts have sinkmarks, ragged edges, skratches, ...

But on the other hand .. that's what often makes a render look like a render.  And to take your render from render to photo-real, you often need to add some imperfections here and there.  That's mostly done in post.

Perhaps it might be a good idea to add some dirt label png's and some skratch bumpmaps to the next release of KS tho.
Title: Re: dirty
Post by: guest84672 on November 13, 2012, 11:31:29 AM
We have a scratch texture in the textures folder today. And what do you mean by a "dirt" label? What kind of dirt? Where should we even start.

I am actually not sure what is meant by "filter for dirty". Adding grain?

Please explain what you are looking for.
Title: Re: dirty
Post by: PhilippeV8 on November 13, 2012, 01:20:44 PM
By "dirt label", I was thinking of a png or overlay texture which is mostly transparrent but adds like e.g. dried up rain drops (like on window glass) .. wet rain drops .. dust ... mud ... etc.
I don't know ... I was just thinking out "loud"  :)
Title: Re: dirty
Post by: PhilippeV8 on November 13, 2012, 01:34:55 PM
I know "dirt" is relative and a term that contains millions of options ...

Just found this ... looks cool:

http://www.gibbageart.com/files/stalker/apc_vray_dirt.jpg
Title: Re: dirty
Post by: DriesV on November 14, 2012, 12:41:19 AM
Ah yes, I have seen this before...

This would definitely be a nice feature to have to quickly add depth and 'age' to our rendered object (mind you, after passing through Photoshop).
Sometimes it is hard to not let objects appear brand spanking new.
Title: Re: dirty
Post by: fario on November 14, 2012, 12:42:03 AM
merci philippe :)

in fact, it would, as the blur tool Keyshot, filter imperfections.
Title: Re: dirty
Post by: fario on November 14, 2012, 12:45:02 AM
it would be nice to show an example of a car body.

and show the difference between an extra-bright car, and another slightly soiled EVERYWHERE
Title: Re: dirty
Post by: fario on November 14, 2012, 12:48:31 AM
the best would be:

a filter:
after rain
after the snow ...
after the sludge
after armagedon ... :)
after a flight of migratory birds ...  ;D ;D ;D
Title: Re: dirty
Post by: guest84672 on November 15, 2012, 06:25:34 AM
Sounds like this is something you can do and then share ;-)
Title: Re: dirty
Post by: Despot on November 16, 2012, 02:33:09 PM
This is my favourite subject - I'll post some of my examples of clean and dirty tomorrow...

Cheers J
Title: Re: dirty
Post by: Despot on November 17, 2012, 08:44:34 AM
Iv'e quickly knocked up a few examples of distressed, grungy looks as opposed to squeaky clean ones....

Unfortunately at this point KeyShot doesn't support Displacement of any sort so you've either got to model imperfections (difficult and time consuming) or just use
what's available within the program itself which is the diffuse, specular and bump channels

The red example is probably the more subtle of the four and demonstrates what PhillipeV8 mentioned about overlayable transparent .PNG's - the other ones are quite heavily distressed

Cheers

J
Title: Re: dirty
Post by: Despot on November 18, 2012, 12:28:22 PM
Here are 3 more, i was going to do a tutorial, but it looks like this thread is now dead  :-\

I can't understand this forum sometimes...
Title: Re: dirty
Post by: guest84672 on November 18, 2012, 10:11:25 PM
Looks great - not sure what you mean by "this thread is dead".
Title: Re: dirty
Post by: PhilippeV8 on November 18, 2012, 11:16:41 PM
Bio .. you don't have weekends ?? :p  This thread so isn't dead  ;D

Those are very very nice and a tutorial would be awesome !
Title: Re: dirty
Post by: swashbuckler on November 19, 2012, 03:03:36 AM
+1 for "not dead" :)
Title: Re: dirty
Post by: Despot on November 19, 2012, 03:39:10 AM
Sorry  :-[

I must just be a sad git... at the moment all days are just merging into one, weekends as well

J
Title: Re: dirty
Post by: Despot on November 19, 2012, 08:03:20 AM
I thought I'd try and replicate in KeyShot a shader that I'd built from scratch using Maxwell Renders's material system last year...

It's supposed to be reminiscent of paint thats chipped showing a layer of rusted metal beneath - the first image is the MW version (hope I don't get shot down in flames for showing it here...) the last two are KeyShot, rendered with different texture scales.

I've got to point out,  as most people will know, displacement doesn't exist in KeyShot so Ive just used bump mapping to separate the paint from the rust, also because there is no 'roughness' map feature in KeyShot I've had to cheat a little bit...

Thanks for looking

Cheers

J

Title: Re: dirty
Post by: PhilippeV8 on November 19, 2012, 11:25:55 AM
These are awesome again !
Title: Re: dirty
Post by: fario on November 20, 2012, 12:54:12 AM
thank you, but...


I speak of a general filter for the whole scene, and no treatment of each material, independent :)
Title: Re: dirty
Post by: Despot on November 20, 2012, 02:47:45 AM
Unbelievable... lol

Cheers J
Title: Re: dirty
Post by: Despot on November 20, 2012, 04:38:53 AM
by that, I just meant I should have read the topic properly instead of feverishly rendering useless examples...  :)

j
Title: Re: dirty
Post by: PhilippeV8 on November 20, 2012, 06:51:49 AM
Lets hope the effort wasn't wasted ;)

I'd like to have these type of materials in the library 2, just so we've got a thing to start off from when we want stuff to look worn.
Title: Re: dirty
Post by: fario on November 20, 2012, 07:07:23 AM
oulala, I do not want to be offensive.

Thank you for your impressive work :)
Title: Re: dirty
Post by: Despot on November 20, 2012, 07:16:27 AM
No Antoine, you certainly haven't offended me....

If your looking for a filter that can 'dirty' up your entire image, add noise / grunge etc then try Filter Forge, here's the URL :

http://www.filterforge.com/ (http://www.filterforge.com/)

There are literally thousands of filters to choose from and a free 30 day fully functioning trial to test them out on...

Cheers

J