KeyShot Forum

Gallery => Amazing Shots => Topic started by: PhilippeV8 on November 06, 2012, 11:10:12 PM

Title: XRM125
Post by: PhilippeV8 on November 06, 2012, 11:10:12 PM
Here's one of my latest renders.

It's a air-vent-valve with accoustic filter.
Title: Re: XRM125
Post by: DriesV on November 06, 2012, 11:16:43 PM
Very nice cloudy plastic!
Title: Re: XRM125
Post by: PhilippeV8 on November 06, 2012, 11:18:09 PM
Thnx Dries!  I think I finaly understand that material ..  It needs fine-tuning with every change of environement .. sometimes even with a different camera angle.  But I feel I'm 99% there now  :D

I still feel that the blue valve plate inside the tube looks awefully flat ... but in reality it has sharp edges, so it kinda looks this way in real.
Title: Re: XRM125
Post by: DriesV on November 06, 2012, 11:30:10 PM
Just to clear things up for me...

I reckon you're not part of R&D. Do you get these CAD models THAT detailed from them? With the wiring and stuff?

Dries
Title: Re: XRM125
Post by: PhilippeV8 on November 06, 2012, 11:43:38 PM
Lets say ... 40% of the time, yes.

I'm grabbing a quick screenshot right now to show the in-side of the sound-filter.  They gave me just a tube-shaped "mousse" part.  I had to make the bumps.

I'm in between R&D and the "graphic studio".  And I have most lisences of anyone here :p  Inventor-AutoCAD-Photoshop-Illustrator-Indesign-Flash-PremiereElements-KeyShot-3DViaComposer-...
Title: Re: XRM125
Post by: KeyShot on November 07, 2012, 12:33:47 AM
Looks great!
Title: Re: XRM125
Post by: fario on November 07, 2012, 02:54:42 AM
impeccable, bravo.

peut etre un poil plus fonce le fond?
Title: Re: XRM125
Post by: PhilippeV8 on November 07, 2012, 04:38:07 AM
Thnx Antoine,

I understand right that you suggest to darken the background a bit ?

I would ... only our studio wants me to render on pure white backgrounds ... this way they can integrate the renders in our mostly white brochures/leaflets without having a box around the image.

I do have some good examples here of how a gradient background can realy make a huge difference on your scene and make your objects pop more ... but they just don't want to hear it ... and I think they are right !  They are the ones that chose the layout and the feel of the print-work, so they are boss ;)
Title: Re: XRM125
Post by: guest84672 on November 07, 2012, 06:54:01 AM
Really loving it. Can you share your "cloudy plastic"?

Thanks, Thomas
Title: Re: XRM125
Post by: Imz on November 07, 2012, 03:46:45 PM
I'd also be interested in how you modify your cloudy plastic- nice job!
Title: Re: XRM125
Post by: feher on November 07, 2012, 06:36:40 PM
Very Very nice !!!!!!!!!
It's a keeper in my book.
Tim
Title: Re: XRM125
Post by: PhilippeV8 on November 08, 2012, 04:08:54 AM
Ok, here we go:

Type: Advanced
Diffuse: 43:43:43
Specular: 200:200:200
Specular Transmission: 238:237:228
Diffuse Transmission & Ambient: 0:0:0

Roughness: 0,029
Roughness Transmission: 0,1
Refraction: 1,5
Fresnel: ON
Glossy: ON
Glossy Samples: 9
Use DMA: OFF

Depending on the scene/angle/HDRI, you want to play with Diffuse, Specular Transm and Roughness Transmission.

In this scene I've got Tokyo_Temple.hdr with Contrast: 1 and Brightness 2
File settings: Brightness 1, Gamma 2, RB 6, Self Shadows and Global Illumination ON.

Finaly; thanks for the kind words !  Means a lot from you guys !!
Title: Re: XRM125
Post by: guest84672 on November 08, 2012, 06:14:58 AM
Awesome - can you also share the .kmp file?

Thanks so much!
Title: Re: XRM125
Post by: PhilippeV8 on November 08, 2012, 07:43:17 AM
Does this work OK ?
Title: Re: XRM125
Post by: guest84672 on November 08, 2012, 12:39:12 PM
Very nice - yes - thank you!
Title: Re: XRM125
Post by: CAClark on November 09, 2012, 12:18:31 AM
Sweet as! The plastic is the nicest material I've seen rendered in Keyshot, thanks for sharing it.

Cheers!
Title: Re: XRM125
Post by: PhilippeV8 on November 09, 2012, 12:38:10 AM
Very welcome !

You guys gonna make me blush ... highly exagerated :p
Title: Re: XRM125
Post by: DriesV on November 09, 2012, 12:53:15 AM
All hail to the plastic master *bow* *bow*  8)...