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Gallery => Amazing Shots => Topic started by: tsunami on November 09, 2012, 04:41:29 PM

Title: Team race preview one
Post by: tsunami on November 09, 2012, 04:41:29 PM
..What's happen... ;)
Regards
Title: Re: Team race preview one
Post by: kana on November 10, 2012, 02:39:40 AM
jolie reflet , mais on dirais que la voiture est poser sur l'environnement et  quelle est sur le bas cote et non sur la route .

j attend la suite  ;)
Title: Re: Team race preview one
Post by: tsunami on November 10, 2012, 02:44:08 AM
Quote from: kana on November 10, 2012, 02:39:40 AM
jolie reflet , mais on dirais que la voiture est poser sur l'environnement et  quelle est sur le bas cote et non sur la route .

j attend la suite  ;)
my french translator doesn't work that good..so i do not understand what do u mean exactly?
Regards
Title: Re: Team race preview one
Post by: kana on November 10, 2012, 02:21:32 PM
je veux dire que  :
1  la voiture a l air poser sur une photo
2  que la voiture ne roule pas sur la route , elle est sur le bas cote
desole pour mon anglais


I mean:

One car has the air landing on a photo
2 that the car does not run on the road, it is on the low side
sorry for my english   ;)
Title: Re: Team race preview one
Post by: tsunami on November 10, 2012, 04:28:25 PM
Quote from: kana on November 10, 2012, 02:21:32 PM
je veux dire que  :
1  la voiture a l air poser sur une photo
2  que la voiture ne roule pas sur la route , elle est sur le bas cote
desole pour mon anglais


I mean:

One car has the air landing on a photo
2 that the car does not run on the road, it is on the low side
sorry for my english   ;)
Now i understand what u meant ;)..but i got real dtm race photos from dtm website....so on that image i used there was an other car ..and position is the same....Kana is photo perspective...
Regards
Title: Re: Team race preview one
Post by: Izayoi on November 11, 2012, 04:11:18 AM
I think you should blur your hdri because you have static reflections on your car.
Everthing look good exept thoses reflections.

nice work
Title: Re: Team race preview one
Post by: tsunami on November 11, 2012, 03:29:23 PM
Quote from: Izayoi on November 11, 2012, 04:11:18 AM
I think you should blur your hdri because you have static reflections on your car.
Everthing look good exept thoses reflections.

nice work
Thanks Izayoi..
I got gaussian blur on Ps  at final render image...
Title: Re: Team race preview one
Post by: PhilippeV8 on November 12, 2012, 12:01:19 AM
Quote from: Izayoi on November 11, 2012, 04:11:18 AM
I think you should blur your hdri because you have static reflections on your car.
Everthing look good exept thoses reflections.

nice work


That's interesting ... do you mean "motion blur" for the reflections ?

The car is sharp, so the "photographer" has managed to folow the car with his camera.  I don't think the reflections should be blured in real ...
Title: Re: Team race preview one
Post by: tsunami on November 12, 2012, 07:28:04 AM
Quote from: PhilippeV8 on November 12, 2012, 12:01:19 AM
Quote from: Izayoi on November 11, 2012, 04:11:18 AM
I think you should blur your hdri because you have static reflections on your car.
Everthing look good exept thoses reflections.

nice work


That's interesting ... do you mean "motion blur" for the reflections ?

The car is sharp, so the "photographer" has managed to folow the car with his camera.  I don't think the reflections should be blured in real ...
That's right Philippe, the cam followed the car, a real photographer make the same, trying to get focus only at the car folowing her during race.
I just got a bit of gaussian blur , for make photo not that "clear"..
Regards
Title: Re: Team race preview one
Post by: PhilippeV8 on November 12, 2012, 07:31:05 AM
Ok, so the car AND its reflections should be equally blured, if at all.  It does sound sensible to blur them at least a bit, since it'd be virtually impossible in real life to hit a car moving 180 km/h in a 90 degree angle and not have the slightest shift in the image.  Unless you are a robot with a tracking mechanism :p
Title: Re: Team race preview one
Post by: Despot on November 12, 2012, 07:56:23 AM
Im pretty sure the car bodywork reflections shouldn't be blurred because the car is moving and the environment is static, but in my opinion an ever so slight blur would mimic paint grain and imperfections in the paintwork
Title: Re: Team race preview one
Post by: Despot on November 12, 2012, 08:00:17 AM
Sorry, forgot to say nice render Phillipe...  :)

J
Title: Re: Team race preview one
Post by: PhilippeV8 on November 12, 2012, 08:03:33 AM
You're confused now ;)  It's a Tsunami render ! ;)
Title: Re: Team race preview one
Post by: Despot on November 12, 2012, 08:13:24 AM
lol, this is just not my day... sorry Phillipe...

Tsunami, nice render mate...

Title: Re: Team race preview one
Post by: tsunami on November 12, 2012, 10:45:08 AM
Quote from: biomechanic on November 12, 2012, 08:13:24 AM
lol, this is just not my day... sorry Phillipe...

Tsunami, nice render mate...
yes that's right ;D it's a my render.... ;)however thanks for suggestions
Title: Re: Team race preview one
Post by: tsunami on November 12, 2012, 01:18:01 PM
Quote from: biomechanic on November 12, 2012, 07:56:23 AM
Im pretty sure the car bodywork reflections shouldn't be blurred because the car is moving and the environment is static, but in my opinion an ever so slight blur would mimic paint grain and imperfections in the paintwork
well i added grain and noise,and a bit of gaussian blur (2%)on ps and some retouch here and there..and i thought was a nice one...
Title: Re: Team race preview one
Post by: Izayoi on November 12, 2012, 01:50:58 PM
Guys, i don't mean you need to blur all the environement.

Take a look at the windshield and hood of thoses car :

(http://www.largus.fr/images/images/3008_01.jpg)
(http://www.seriouswheels.com/pics-pqr/Porsche-Carrera-GT-FA-Speed-1024x768.jpg)
(http://www.largus.fr/images/images/PartnerTepee_1201PC02.jpg)

You only need to blur some parts of the hdr.
Please don't use photoshop. Use specialised software like "virtual rig studio" etc...

On the other hand, your render is from a side view, my exemple are 3/4 view, i'm maybe wrong, the best is to find reference on google.
Title: Re: Team race preview one
Post by: tsunami on November 12, 2012, 04:35:28 PM
Quote from: Izayoi on November 12, 2012, 01:50:58 PM
Guys, i don't mean you need to blur all the environement.

Take a look at the windshield and hood of thoses car :

(http://www.largus.fr/images/images/3008_01.jpg)
(http://www.seriouswheels.com/pics-pqr/Porsche-Carrera-GT-FA-Speed-1024x768.jpg)
(http://www.largus.fr/images/images/PartnerTepee_1201PC02.jpg)

You only need to blur some parts of the hdr.
Please don't use photoshop. Use specialised software like "virtual rig studio" etc...

On the other hand, your render is from a side view, my exemple are 3/4 view, i'm maybe wrong, the best is to find reference on google.
Nice idea, to blur hdri..i didn't know about specialist software like wirtualrig..(hm but is real expensive), however your idea could be right to use on it..
Thanks...
Regards
Title: Re: Team race preview one
Post by: EGON on November 12, 2012, 05:54:04 PM
I wouldn't worry about the blurs. To me the car looks flat. Like you cut the car out and glued it on the backdrop. I run into that prob all the time with side views.
Title: Re: Team race preview one
Post by: PhilippeV8 on November 12, 2012, 11:22:12 PM
These Peugeots are obviously rendered ...

;D ;D ;D


;)
Title: Re: Team race preview one
Post by: tsunami on November 13, 2012, 12:44:01 AM
Quote from: EGON on November 12, 2012, 05:54:04 PM
I wouldn't worry about the blurs. To me the car looks flat. Like you cut the car out and glued it on the backdrop. I run into that prob all the time with side views.
Ok Egon, i understand..
So if is flat, what would be your idea/suggestion to make it not flat?? (i Just ask, only because for me is not flat, so i can't reach and find a right solution)
Title: Re: Team race preview one
Post by: tsunami on November 13, 2012, 01:19:45 PM
Quote from: tsunami on November 13, 2012, 12:44:01 AM
Quote from: EGON on November 12, 2012, 05:54:04 PM
I wouldn't worry about the blurs. To me the car looks flat. Like you cut the car out and glued it on the backdrop. I run into that prob all the time with side views.
Ok Egon, i understand..
So if is flat, what would be your idea/suggestion to make it not flat?? (i Just ask, only because for me is not flat, so i can't reach and find a right solution)
or you can do directly to the image downloading it and showing the way u meant..if u want
regards
Title: Re: Team race preview one
Post by: EGON on November 13, 2012, 02:36:33 PM
I put you picture on my ipad Retina. I showed about 5 people the image without telling them it was rendered. Not one of them said anything about it being flat, or the reflections being imperfect . In fact the first words out of their mouth was " that's cool". It's so easy to nitpick when you know it's a render. I take back what I said.
Title: Re: Team race preview one
Post by: tsunami on November 13, 2012, 03:28:40 PM
Quote from: EGON on November 13, 2012, 02:36:33 PM
I put you picture on my ipad Retina. I showed about 5 people the image without telling them it was rendered. Not one of them said anything about it being flat, or the reflections being imperfect . In fact the first words out of their mouth was " that's cool". It's so easy to nitpick when you know it's a render. I take back what I said.
Hm that's nice...but me and you know that's a render, and so if someone more expert than me , tells it's something like flat, ..would be nice for me to know the way to get improve on it..so i asked only for that Egon.. ;)
i really know your renders works and your quality..so all your suggestions are appreciated; so if you have any idea or way to get a better render..i'm here to listen..for sure...
Thanks..
regards
Title: Re: Team race preview one
Post by: tsunami on November 16, 2012, 03:06:37 PM
Team mtn dew race is coming soon.. ;D
Title: Re: Team race preview one
Post by: tsunami on November 16, 2012, 03:45:52 PM
Back view update..