KeyShot Forum

Gallery => Amazing Shots => Topic started by: Seghier on November 22, 2012, 11:15:00 AM

Title: Luster
Post by: Seghier on November 22, 2012, 11:15:00 AM
i Created this model for keyshot vr contest  from real photo ; i use rhino and blender
but one photo need many hours ;  why keyshot vr don't support "maximum samlpes " ?
and i hope keyshot 4.0 support instances and proxy geometries; and multi layers of textures
Title: Re: Luster
Post by: SergioBL on November 22, 2012, 11:20:20 AM
Woooooow!! Looks awsome!! Great work! Cant wait To see the VR!
Title: Re: Luster
Post by: Seghier on November 22, 2012, 11:37:45 AM
Thanks xXCheco; for vr i will render image per image using maximul samples method
Title: Re: Luster
Post by: guest84672 on November 23, 2012, 06:53:19 AM
KeyShotVR does support max samples as far as the render quality setting goes.
Title: Re: Luster
Post by: Seghier on November 23, 2012, 11:32:12 AM
hello Thomas . i try but the quality of render is not the same ?
Title: Re: Luster
Post by: guest84672 on November 24, 2012, 07:45:39 AM
Then you will need to increase the number of samples.
Title: Re: Luster
Post by: Seghier on November 24, 2012, 08:23:53 AM
yes i try that with 3000 samples but the images rendered fast with normal quality.
single image with 250 samples take more one hour