KeyShot Forum

Technical discussions => Materials => Topic started by: PBoult on February 15, 2013, 01:02:00 AM

Title: Texture problem
Post by: PBoult on February 15, 2013, 01:02:00 AM
Hi All,

Quite new to using keyShot, and I'm in the process of trying to create my own material library. I'm creating an investment cast stainless steel texture from a picture, but when Import the texture into my render it doesn't look quite right.

Please see the render below , coloured pixels are visible which are not visible in the texture. Can anybody explain why this might happen?

Texture file below also.

Many thanks, Peter.
Title: Re: Texture problem
Post by: Chad Holton on February 15, 2013, 05:09:21 AM
Hi Peter,

At first I thought you may have been using a normal map as a color map but after downloading your file, I see that's not the case. Not sure what's happening. I wasn't able to get the same result in either KeyShot 3 or 4. What version are you using exactly (you can find this under Help>About)? It may not hurt to show a screenshot of your material settings, when you have a moment.

Edit: Another thing you can try is to make the texture Grayscale instead of RGB.

Chad
Title: Re: Texture problem
Post by: PBoult on February 18, 2013, 12:10:01 AM
Hi Chad Thanks for the reply. I have found that saving the file in 8 bit colour rather than 16 bit has solved the problem!