KeyShot Forum

Gallery => Amazing Shots => Topic started by: DriesV on February 23, 2013, 09:11:21 AM

Title: Radiator in bathroom
Post by: DriesV on February 23, 2013, 09:11:21 AM
Rendered in KS4 using the all-new Ground material on a floor and wall plane to catch shadows and reflections. It makes integrating products in interior backplates (that's what I used for the background setting ;)) SO much easier!

Dries
Title: Re: Radiator in bathroom
Post by: Robb63 on February 25, 2013, 04:26:15 AM
DriesV,
Would you mind telling me what you are using for your wall/floor tile? Those are simple, yet beautiful! I have one client who occasionally asks me to render their products in an abstract bathroom ans these mats would really fit the bill.

Title: Re: Radiator in bathroom
Post by: DriesV on February 25, 2013, 05:30:25 AM
The bathroom scene itself wasn't rendered in KeyShot. ;) It's a stock image backplate.
I uploaded the image to show how I used the new Ground material in KS4 to integrate products in interior backplate images. That's all it is! ;D

Dries
Title: Re: Radiator in bathroom
Post by: Robb63 on February 25, 2013, 06:29:53 AM
Got it, well nice job. It looks so real I assumed it had to be fake!!!   :)
Title: Re: Radiator in bathroom
Post by: DriesV on February 25, 2013, 06:38:45 AM
Well...it's still fake! ;D
To be technically correct: it's a rendered backplate from an online catalogue.

Dries
Title: Re: Radiator in bathroom
Post by: jhiker on February 25, 2013, 08:15:42 AM
Very nice.
The manual is not very clear on 'Ground Planes' - what does a ground plane give you that another material might not?

The manual says 'click 'Edit' and 'Add Ground Plane' - but from where? Where are you supposed to be when you click 'Edit'?
Thanks
Title: Re: Radiator in bathroom
Post by: Josh3D on February 25, 2013, 09:06:44 AM
The Ground Plane is added from the 'Edit' menu and will show up as an item in your Scene Tree. See below.

The ground plane material supports: transparency, clipping, control of shadow color, control of amount of reflectivity, support for bump map.
Title: Re: Radiator in bathroom
Post by: DriesV on February 25, 2013, 10:51:07 AM
Getting to that image still requires some work in post though.
I uploaded a zip file containing the psd file with the compositing.

Basically I made 2 passes in KeyShot:
1) Ground plane (radiator reflection) shown with black background, alpha channel
2) Wall plane (radiator shadow) shown with white background, alpha channel

In Photoshop I loaded the backpklate image as background. I added the Ground reflection pass and set blend mode to 'screen'. I then added the Wall shadow pass and set blend mode to 'multiply'. Finally I put one of the above passes on top of the layer stack and used the alpha channel to select and cut out the radiator.
I added a few tweaks here and there to make the image more convincing.

DOWNLOAD LINK:
https://docs.google.com/file/d/0Bw6BI0tv_sN8bFFKaGdQbzF0UnM/edit?usp=sharing (https://docs.google.com/file/d/0Bw6BI0tv_sN8bFFKaGdQbzF0UnM/edit?usp=sharing)

Dries
Title: Re: Radiator in bathroom
Post by: jhiker on February 26, 2013, 12:53:36 AM
Thanks to Josh & Dries for the explanation  :)
This could be very useful!