KeyShot Forum

Technical discussions => Rendering => Topic started by: E-Samurai on March 08, 2013, 12:00:48 PM

Title: Ambient Occlusion?
Post by: E-Samurai on March 08, 2013, 12:00:48 PM
Okay, I will put this just straightforward and simple. Is there an Ambient/Occlusion option for Keyshot 3 if I need to empower the 3D effect of my renders?
Title: Re: Ambient Occlusion?
Post by: guest84672 on March 08, 2013, 12:19:43 PM
This can be achieved by applying a white diffuse material to the entire model.
Title: Re: Ambient Occlusion?
Post by: evilmaul on March 08, 2013, 07:50:30 PM
what Thomas said...but in order to render an ambient occlusion pass as intended in other renderers you need to create (in photoshop) a 32 bit all white HDR file and use that as lighting env
or if you have KS pro in the HDR editor add a rectangular pin that covers the whole Environment that you re currently using.
Title: Re: Ambient Occlusion?
Post by: DriesV on March 10, 2013, 04:07:50 AM
Sorry, I'm not very much into using different render pass types in post...
So if understand Marco correctly, an AO pass would be something that can be used in Photoshop with f.i. blend mode 'multiply' to accentuate shadow depth et cetera?

Dries