KeyShot Forum

Technical discussions => General discussion => Topic started by: rfollett on March 11, 2013, 03:30:32 AM

Title: Is this possible with version 3.3.33 ? DOF within animation
Post by: rfollett on March 11, 2013, 03:30:32 AM
http://vimeo.com/43643683 (http://vimeo.com/43643683)
Title: Re: Is this possible with version 3.3.33 ? DOF within animation
Post by: TpwUK on March 11, 2013, 04:46:19 AM
I don't see why not, it might involve some scaling trickery and possibly emulating a macro/long lens but as the parts move through the depth of field parameters you should get something like it, my best advice would be try it and see

Martin
Title: Re: Is this possible with version 3.3.33 ? DOF within animation
Post by: edwardo on March 11, 2013, 07:56:31 AM
Can you do the 'Dolly Zoom' effect (famed in the jaws movie) in keyshot?
Title: Re: Is this possible with version 3.3.33 ? DOF within animation
Post by: TpwUK on March 11, 2013, 09:43:14 AM
Do you mean like this ?

Title: Re: Is this possible with version 3.3.33 ? DOF within animation
Post by: edwardo on March 14, 2013, 04:06:11 AM
I cant tell from the video you posted - looks just like  normal camera animation.

I think what people on this thread are asking is if you can animate between camera setups (we know you can physically move the camera, but what about a DOF transition or change lens width/perspective)

The dolly zoom i mentioned earlier is when a camera moves away from the subject whilst zooming into it, keeping the subject the same apparent size but the background goes haywire. Very unsettling
Title: Re: Is this possible with version 3.3.33 ? DOF within animation
Post by: TpwUK on March 14, 2013, 10:13:17 AM
Hi edunabie, that was done with just zoom - no camera animation - will try your dolly thing later

Martin