Hue & Saturation control of "Textures" > "Color" maps
That'be awesome. E.g. for wood and brik fine-tuning. Without needing to have 50 versions of the jpg/bmp/png in the library.
"Blend with color" already helps, but it doesn't let you take all saturation out of the material map.
In KeyShot 4 you can adjust brightness and contrast of textures.
Quote from: Thomas Teger on March 14, 2013, 07:06:22 AM
In KeyShot 4 you can adjust brightness and contrast of textures.
You can do so in 3.3 to, right ... ? ;)
No you can't.
I checked ... we can adjust brightness & contrast of a material (at least with plastic material) ... so in KS4 you got those controls for the texture maps ?
Will Hue & Saturation be added there ?