Has anyone successfully render an image even close to 4.1MP?
Whenever I attempt to size the render greater than 1600 x 1200 it auto-sizes it to a much smaller render.
What am I doing wrong......can't get past 2.1MP....what is up with dat.
I plan to upgrade next week to V2, i think. Does V2 have the lost pixels?
~raven
V1.9x
I have a number that are in the 4 million range. The attached screenshot is for a 4,317,826 poly Wright airplane engine, imported as a 719 MB OBJ file. that I had created with SimLab from my SolidWorks model.
Now, at least on my 8 cpu box, it runs great in KeyShot2, but ran fine on KeyShot 1.954 as well. I have 4 GB of RAM, so this model is very sluggish in SolidWorks. I'm getting an upgrade to 16 GB soon.
FYI: I converted the SW model into an .obj, using SimLab Composer- great app! www.SimLab-Soft.com (http://www.simlab-soft.com)
Bill G
www.GouldStudios.com (http://www.gouldstudios.com)
Sorry! I forgot the question! I often render 6000 x 10,000 pixels with no problem. On 8 cpu's they usually take about 8-12 hours. I've never had it resize as you describe. I'm a bit puzzled too!
Bill G
It appears you are using KeyShot Pro V2 with unlimited output render resolution. I am using KeyShot V1.9 and the tech specs state it has a output render resolution of 4.1MP.
BTW that is a beautiful engine model.
~raven
There is a bug that resets this to a smaller number when you exceed the resolution limit. You can still get the full 4.1 MP resolution by manually entering the values. MAke sure not to exceed the limits. I have posted a formula on the forum - need to find this ...
Hi Thomas and Raven-
I found the formula that Thomas posted some time back. very helpful!
- Set up your shot in real time, using the desired aspect ratio.
- Aspect ratio (AR) is calculated using "Width of the image" / "Height of the image".
- The maximum render size for KeyShot / KeyShot for Education is 4.1 megapixel.
- The maximum width under the given aspect ratio is calculated as follows: Width = SQRT (4.1 megapixels * AR) (SQRT = Square Root)
- Height = Width/AR
I always set my images to an aspect ratio to simplify composition, then render it for 300 dpi. So a 16" x 20" print size is set at 1:1.25 AR, and rendered at 4800 x 6000. The jpeg imports into Photoshop at 72 dpi by default, so just uncheck "resample" and overwrite the 72 with 300.
Raven, thanks for the kind comment on my engine- it was a workout! I was using it to test KS2 as to running a really large model. The .obj is 719 MB. KS2 runs it very well, I must say!
I've posted a number of my projects on TurboSquid, under GouldStudios.
Bill G
I need clarification on what actually this maximum 4.1MP really is please.
Is not the 4.1MP image size calculated by; length x width = # pixels
This is how my photo editor calculates image size.
KeyShot will only allow a image size of 1600 x 1000 or 1.6MP. Is this not correct?
1600 x 1000 will only produce a print size of about 5" x 3" at 300dpi.
Is this the best I can achieve with KeyShot?
~raven
I thought Bill and I just explained what is going on, and how to get to the maximum possible size under a given aspect ratio when considering that 4.1 megapixels is the maximum resolution.
Thomas
Did this "bug" get corrected in V2?
I still can not get more than 1.6mp. I apologize for misunderstanding, but this is quite cumbersome.
KeyShot will you provide a table of standard resolution values to achieve near max resolution?
Tom don't leave me hangin.
~raven
Since KeyShot does not respond, can someone else please confirm they can achieve the 4.1MP resolution with the standard package?
~raven
Are you trying to set the realtime window to a total resolution of 4.1 megapixels? If so, there is no need to do this. Only set up your desired aspect ratio in realtime in a smaller window, and then hit the render button, and set your higher output resolution.
Thomas