KeyShot Forum

Technical discussions => General discussion => Topic started by: vchmiele on May 24, 2013, 02:47:38 PM

Title: Removing plolygons in rendering (smooth shading)
Post by: vchmiele on May 24, 2013, 02:47:38 PM
Is there a way to reduce to presence of polygons in a final render? For example some kind of smooth shading button or something like that. Or, do I need to subdivide to model to a higher level...

Any advice would be helpful...

Thanks!
Title: Re: Removing plolygons in rendering (smooth shading)
Post by: guest84672 on May 24, 2013, 03:23:42 PM
You will need to do this upfront. KeyShot can handle large amounts of polygons.