Playing around with the 'Toon' material again... but in more depth
J
nice, I love your robots! and thats a fierce looking bike!
Ed
Very very nice!!
Very cool bike indeed!
And I love the postwork blending on the robot's joints.
Dries
Thanks Dries, but there is no postwork involved :o
Its all done in KeyShot using opacity maps as part of the toon material ;)
J
Quote from: The Metal Master on June 10, 2013, 02:55:18 PM
Thanks Dries, but there is no postwork involved :o
Its all done in render using opacity maps as part of the toon material
J
Aha, you fooled me there... ;)
Dries
miam miam
I believe it is some kind of Swiss patois, but is a positive statement. So yea... "those are damn fine renders" is about right!
Did you design and model that bike and all the robots youv posted in various threads recently?
Ed
Edwardo, you're correct, it's French for 'yummy', which is good !!
No, models are 3rd party
J
This cartoon material is going to be a fun addition. Can't wait to play with it.
Images look great !
Thanks for sharing.
Tim
From my earlier post on 4.1 caustics-
All together, now- chant along with me: 4.1 4.1 4.1 4.1 We want our 4.1 and we want it NOW!
Bill G
The first bike image with the full shader render looks excellent, really impressed with that one :)
Cheers!