KeyShot Forum

Gallery => Amazing Shots => Topic started by: NDenekamp on June 27, 2013, 05:21:15 PM

Title: Toon to real fade directly in KeyShot
Post by: NDenekamp on June 27, 2013, 05:21:15 PM
Just curious what would happen.. So I duplicated the model, scaled it a fraction, tooned it, and applied an opacity map to the toon material.

Title: Re: Toon to real fade directly in KeyShot
Post by: plbb on June 27, 2013, 06:24:00 PM
Quote from: Niels Denekamp on June 27, 2013, 05:21:15 PM
Just curious what would happen.. So I duplicated the model, scaled it a fraction, tooned it, and applied an opacity map to the toon material.
Nice result~
Title: Re: Toon to real fade directly in KeyShot
Post by: Ed on June 27, 2013, 06:38:39 PM
Niels - You're a one-man material factory.  KS will need to create a tab with your name on it.

Ed
Title: Re: Toon to real fade directly in KeyShot
Post by: Speedster on June 27, 2013, 06:53:56 PM
Hmmm...  So what would happen if one of the models had different colored lines?
Bill G
Title: Re: Toon to real fade directly in KeyShot
Post by: Despot on June 28, 2013, 06:27:50 AM
Great minds think alike  ;) I did this before I started doing it in Photoshop, but found issues with map tiling... it only seemed to work in Planar X,Y,Z modes...

For me it's better to do it in post as you have control over blend harshness etc

But I'm thinking if there was a preset procedural gradient that was editable in KS that you plug into the opacity slot, now that would be good, it means you could change the amount of 'blend' on the fly.

J
Title: Re: Toon to real fade directly in KeyShot
Post by: NDenekamp on June 28, 2013, 08:44:14 AM
Quote from: Speedster on June 27, 2013, 06:53:56 PM
Hmmm...  So what would happen if one of the models had different colored lines?
Bill G

This:
Title: Re: Toon to real fade directly in KeyShot
Post by: NDenekamp on June 28, 2013, 08:58:41 AM
Metal Master, You're right. Perhaps if you have a gradient that is 100% for a while, then fades to white, and continues as white for a while, you get more control over where and how the fade happens.

I guess for still this might be easier in photoshop but this may be useful for animation!

I'd like to share the .bip, for anyone to have a look. You can see that it clears up live with toon and all applied.

You can find the .bif file here: https://www.dropbox.com/s/75if0h5q9pba851/Bearing%20toon%20fade.bip (https://www.dropbox.com/s/75if0h5q9pba851/Bearing%20toon%20fade.bip)


N
Title: Re: Toon to real fade directly in KeyShot
Post by: Despot on June 28, 2013, 09:00:46 AM
Exactly Niels, that's correct, if there was a gradient 'editor', you could engineer the gradient to be just like that

J
Title: Re: Toon to real fade directly in KeyShot
Post by: mafrieger on December 21, 2016, 05:23:16 AM
Since this  a pretty old thread thinking about working with a 3 years old version of Keyshot,
the question is:

=> How would one do the same thing (fade toon material to  real material) with the Keyshot of today (6.x)?
Would it be much easier?

e.g. with no need for an additional scaled copy of the geometry -simply by using material graph in a special way?
How would this new way look like in details?


Title: Re: Toon to real fade directly in KeyShot
Post by: Will Gibbons on December 21, 2016, 07:02:14 AM
It's totally possible using the material graph.

1. Apply toon as a label to a material you wish to fade.
2. Add procedural color gradient to toon's opacity channel.
3. Dial in properties of each of the above nodes.
4. Copy and paste those two nodes into each material you wish to apply this effect to.
5. Tweak to taste.

I've attached a screenshot showing the results as well as proof that there's only one model. I can't redistribute this model otherwise I'd share the KSP. Also attached are the screenshots showing the 3 materials used on this model.

Very simple.
Title: Re: Toon to real fade directly in KeyShot
Post by: mafrieger on December 22, 2016, 12:50:51 AM
awesome! special thanks for providing all theses details!!
Title: Re: Toon to real fade directly in KeyShot
Post by: Esben Oxholm on December 22, 2016, 11:43:03 PM
Quote from: Despot on June 28, 2013, 06:27:50 AM
But I'm thinking if there was a preset procedural gradient that was editable in KS that you plug into the opacity slot, now that would be good, it means you could change the amount of 'blend' on the fly.
Ha, I didn't realise the date and was all confused. How could you not know about the gradient texture in the material graph, John?!  ;D

Great explanation, Will!
Title: Re: Toon to real fade directly in KeyShot
Post by: Josh3D on December 23, 2016, 08:00:45 AM
Awesome discussion. Now to animate it! :)
Title: Re: Toon to real fade directly in KeyShot
Post by: Will Gibbons on December 27, 2016, 06:00:27 AM
Quote from: Esben Oxholm on December 22, 2016, 11:43:03 PM
Quote from: Despot on June 28, 2013, 06:27:50 AM
But I'm thinking if there was a preset procedural gradient that was editable in KS that you plug into the opacity slot, now that would be good, it means you could change the amount of 'blend' on the fly.
Ha, I didn't realise the date and was all confused. How could you not know about the gradient texture in the material graph, John?!  ;D

Great explanation, Will!

Thanks, I did the same thing actually. The recent comment made me think it was a new thread. haha