KeyShot Forum

Technical discussions => General discussion => Topic started by: Dantert on August 01, 2013, 04:54:02 AM

Title: How much does keyshot support zbrush models?
Post by: Dantert on August 01, 2013, 04:54:02 AM
Hi! I don't know if I want to use keyshot to  render my zbrush works and I need to know some things before buying it.
1-Does keyshot support the polypaint from zbrush or I have to make uv's and textures? If that's the case are AUVtiles automatic uv's from zbrush ok to have a good result in keyshot or do I have to make a proper UV?
2-How many polys does keyshot support? Can I import a really high resolution mesh from zbrush and have a fast render? If not how to do it?
For now I have only this questions :)
Thanks in advance!
Title: Re: How much does keyshot support zbrush models?
Post by: DriesV on August 01, 2013, 05:07:33 AM
http://keyshot.com/keyshot-zbrush-integration

I recently worked on scenes with approximately 25.000.000 polygons (not from zbrush though).

Dries
Title: Re: How much does keyshot support zbrush models?
Post by: guest84672 on August 01, 2013, 05:59:00 AM
The only limitation right now is that a sub tool can't have more than 55M polygons. This will be fixed in the next update. Polypaint is supported. Contact me directly at thomas@luxion.com if you have any further questions.
Title: Re: How much does keyshot support zbrush models?
Post by: Dantert on August 03, 2013, 05:20:54 AM
Ok! Thanks!!