Hy! I just download the demo version of keyshot and i made a render. But i have a problem with the shadows. They loook really dark and creappy. I tried to make other settings to keyshot, no succes:(.
(http://imageshack.us/a/img844/4317/vrmb.jpg)
Any idea how to fix it ?
That does not look like shadows to me, go through your project scene and click on each surface one by one if those shadows highlight then it's a model fault.
Martin
The model is ok, i rendered it in other program and itworks ok, Just in keyshot i get this problem. And that black color is actually the shadow, because if i move the model the sadows move too..
post a wireframe of your scene/model....then we can talk about crappiness
Better yet, post your scene file to this thread.
Then we can analyze the crap out of this.
Dries
Here is the download link http://rapidshare.com/files/173406303/keyu.rar
So any ideas?
Ok, I looked at your model and even though it's technically a legitimate OBJ the method of construction is poor with too little topology - I applied 4 levels of Sub Division in Modo and then imported that in and that smooths out your bad shadows. My only guess is that with so few polygons to work with the shadow calculation in KS has too little to work with to produce quality shadows and rather than display nothing throws out your super dark and sharp shadows. Not sue if I would call this a bug, but it does appear to be something that KS developers need to look at.
So go do some SubD to you model and all will be fine, you may need to do some vertex editing too
Martin
Still after aplying some subdivisions to the model, i get some hard black shadow. But it's ok i used another program to render te model.
Hi just_dragos - Thanks for sharing your file. What was this modeled in?
I did the same thing as Martin and the shadows looked fine. It seems you need more triangles - a couple subdivisions did the trick for me too.