KeyShot Forum

Archive => Support Archive => Topic started by: dalejsmith on August 20, 2013, 01:14:29 PM

Title: depth map fail in large scale models
Post by: dalejsmith on August 20, 2013, 01:14:29 PM
I have a scene that I purchased from Turbosqid. A desert road scene and as I am trying to use it in KS I am finding some major limitations when it comes to scale. I had to scale the scene to 10th scale to get it started, and now I find that the depth map only renders out a flat white with no gradient. I messed around and found if I let KS scale it, it works but this is not a good long term answer. This need to be addressed imo.
Title: Re: depth map fail in large scale models
Post by: DriesV on August 20, 2013, 01:35:41 PM
The depth map is 32 bit EXR.
Lower the exposure in a (float supported) image editor and the gradient will show. The EXR should cover the entire depth of your scene.

Dries
Title: Re: depth map fail in large scale models
Post by: guest84672 on August 20, 2013, 01:41:59 PM
What is the issue with scale? I am not sure I understand. And what is wrong with KeyShot scaling the scene?
Title: Re: depth map fail in large scale models
Post by: dalejsmith on August 20, 2013, 04:52:33 PM
my model is over 5 miles in real scale. The depth map shows as all white when it is in full size and even at 1/10 scale.  I will try what DriesV suggested.  I am also trying the model at 1/1000th scale to see if that helps.
Title: Re: depth map fail in large scale models
Post by: Chad Holton on August 21, 2013, 06:20:54 PM
Yes, as Dries mentioned, this is the way the depth map is supposed to look. If you're just curious on what it looks like, you'll need to adjust the exposure. I've tested it out and it seems to be working fine.