KeyShot Forum

Gallery => Amazing Shots => Topic started by: TpwUK on September 30, 2013, 07:26:02 AM

Title: IZ-350 Motorcycle from WWII
Post by: TpwUK on September 30, 2013, 07:26:02 AM
I rendered these pictures just over a month ago for the modellers of the motorbike. You can see the full range of renders here ...
https://grabcad.com/library/iz-350-high-resolution-renders-1

The model can be found and downloaded for free from here ...
https://grabcad.com/library/iz-350-dkw-350-update-6-1

Renders were done with KS4.1 :)

Martin
Title: Re: IZ-350 Motorcycle from WWII
Post by: Josh3D on September 30, 2013, 08:18:30 AM
Love the paint scheme on the first one, but feel the image could be pushed a tad further. Rougher tires and slightly rougher paint in general. It may be that the backplate seems off from the model.
Title: Re: IZ-350 Motorcycle from WWII
Post by: TpwUK on September 30, 2013, 10:15:15 AM
Thanks for suggestions Josh. I struggled with the tyre texture and it does show, but ran out of trial licence time so couldn't spend any further time on it :(

The paint work has orange peel added and looks pretty cool on close-up. The backing on the first shot is the standard one in Keyshot's HDRI libraries and i't a pain in the backside too trying to camera match it so I just settled for blurring it heavily with DOF :)

Martin
Title: Re: IZ-350 Motorcycle from WWII
Post by: thomasteger on September 30, 2013, 12:40:56 PM
I suggest you use a back plate.
Title: Re: IZ-350 Motorcycle from WWII
Post by: TpwUK on September 30, 2013, 03:20:35 PM
I don't know if it's just my computer/gfx card but the backplates in KS all seem to be 4:3 rather than 16:9 and even though you can disable resizing in prefs, it just don't seem to work here and i end up with a 4:3 ratio render on a 16:9 display with massive black margins on either side, even if i use huge images {(non keyshot ones) i still get the same problems, so i tend to settle for studio shots. Then I have waaaaaaay to much fun rendering that i forget to go back to these problem renders and run out of time :P

Martin