KeyShot Forum

Technical discussions => General discussion => Topic started by: markw on October 29, 2013, 02:30:13 AM

Title: Keyshot VR render que issues.
Post by: markw on October 29, 2013, 02:30:13 AM
Keyshot VR render que issues.

Set up a render in keyshot and us 6 seconds per frame as the render time.
If this is an individual render then the system stays on the 6 seconds set.
If I add several of these to a render que the system defaults back to one second per frame.

Mark.

Title: Re: Keyshot VR render que issues.
Post by: thomasteger on October 29, 2013, 05:41:53 AM
Are you running 4.2.35?
Title: Re: Keyshot VR render que issues.
Post by: markw on October 31, 2013, 06:39:16 AM
Yes Thomas, we are.
Title: Re: Keyshot VR render que issues.
Post by: markw on November 15, 2013, 12:57:15 AM
This is still an issue here.
Individual VR renders fine, in a que the render quality when set to ten seconds per frame defaults back to one when the render button is used. Therefore I cannot use the que function and at 15 vr renders in the que this is frustrating!

Mark
Title: Re: Keyshot VR render que issues.
Post by: Chad Holton on November 15, 2013, 08:07:13 AM
Hi Mark,

Seems to work for me on the latest update. If you want to test it out, send an email to: beta@luxion.com

Chad