KeyShot Forum

Gallery => Amazing Shots => Topic started by: gpaymon on August 02, 2010, 10:44:21 PM

Title: Rob with Oakleys... Subsurface scattering!
Post by: gpaymon on August 02, 2010, 10:44:21 PM
Ok here is a shot I did at the Siggraph show in my spare time...  Didn't have much of it as we were swamped!  Enjoy!
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: Speedster on August 03, 2010, 07:01:09 AM
I saw this great shot at SIGGRAPH. If I recall, it took about 30 seconds to res up!
Bill G
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: peterC on August 03, 2010, 11:47:58 AM
That is superb! 30 seconds and it looks real.
Does it need several texture maps to control the look?

Can't wait to get this update.

Cheers,

Peter
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: guest84672 on August 03, 2010, 12:59:19 PM
There is no texture map on the head. It is all in the new translucency material. Of course, the detail is in the geometry in this case - this is a very detailed scan of a human head.

Thomas
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: jhiker on August 04, 2010, 12:51:48 AM
Quote from: Thomas Teger on August 03, 2010, 12:59:19 PM
It is all in the new translucency material

Thomas

Is this included in the version currently available for download or is it in a forthcoming version?
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: rkulshrestha on August 04, 2010, 01:12:01 AM
The speaker and arm are too high
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: jhiker on August 04, 2010, 03:53:32 AM
Or his ears are too low.....  ;)
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: quigley on August 04, 2010, 08:29:14 AM
What? No texture mapping for the head? You mean all those skin pores are geometry?
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: KeyShot on August 04, 2010, 10:15:37 AM
Yes, the skin pores are part of the geometry. The model is roughly 9 million polygons.
There is a relatively slowly varying color map that is used for example for the lips.

-- Henrik
Title: Re: Rob with Oakleys... Subsurface scattering!
Post by: quigley on August 04, 2010, 03:55:47 PM
 :o

Bet that scan wasn't done on a NextEngine scanner  ;)