KeyShot Forum

Technical discussions => Materials => Topic started by: m2tts on November 06, 2013, 07:00:54 AM

Title: Toon Clear material casting shadow.
Post by: m2tts on November 06, 2013, 07:00:54 AM
I have a scene where I want to create a Toon animation. I have parts moving under a clear dome and I want to see the parts have self shadows, but even with the dome's transparency set to 1 everything under the dome is in deep shadow. Can having transparency set to 1 not cast shadows?
Title: Re: Toon Clear material casting shadow.
Post by: TpwUK on November 06, 2013, 10:19:53 AM
try clear glass material ?

Martin
Title: Re: Toon Clear material casting shadow.
Post by: m2tts on November 06, 2013, 10:22:32 AM
Glass is not a "toon" material and will significantly both alter the sketch look and increase rendering time.
Title: Re: Toon Clear material casting shadow.
Post by: TpwUK on November 06, 2013, 01:12:00 PM
Doh! My mistake, i thought you were doing toon parts inside a pseudo real clear dome, sort of like a snow shaker

Martin
Title: Re: Toon Clear material casting shadow.
Post by: Speedster on November 06, 2013, 03:49:05 PM
I've had the same issue, and there appears to be no option than to use clear glass.  It will sort of work if your HDR is strictly shades of grey, or B/W.  If you use a colored HDR, like an outdoor or landscape, you need to fully desaturate it using the KeyShot HDR Edit.

It would be nice to see a truly transparent toon material option, or one with "no material", allowing only edges to show.

I have not tried it with toon, but I wonder if an occlusion would work?

Bill G