KeyShot Forum

Gallery => Amazing Shots => Topic started by: chromoform on November 08, 2013, 07:08:13 PM

Title: Sea Water Volume
Post by: chromoform on November 08, 2013, 07:08:13 PM
Hi folks! There is a little miniature of sea water volume. All meshes are modeled in Maya, additionally sculpted in Mudbox, rendered in Keyshot and slightly retouched in Photoshop.

(http://pavelbaryshnikov.com/3d/sea_water_volume_shaded_01.jpg)
Title: Re: Sea Water Volume
Post by: blender974 on November 09, 2013, 04:48:08 AM
you should create AO map for your render (look tutorial keyshot for Ambiant Occlusion)

and transparent water it's great no?

;)
Title: Re: Sea Water Volume
Post by: chromoform on November 12, 2013, 12:31:57 PM
thanks for your advice
Title: Re: Sea Water Volume
Post by: Jeff Hayden on November 13, 2013, 06:31:48 PM
Really cool looking. Thanks for sharing.