Hi folks! There is a little miniature of sea water volume. All meshes are modeled in Maya, additionally sculpted in Mudbox, rendered in Keyshot and slightly retouched in Photoshop.
(http://pavelbaryshnikov.com/3d/sea_water_volume_shaded_01.jpg)
you should create AO map for your render (look tutorial keyshot for Ambiant Occlusion)
and transparent water it's great no?
;)
thanks for your advice
Really cool looking. Thanks for sharing.