KeyShot Forum

Technical discussions => General discussion => Topic started by: neelmehta on December 15, 2013, 09:44:16 PM

Title: Diamond rendering help
Post by: neelmehta on December 15, 2013, 09:44:16 PM
i am not able to get the true color of diamonds can anyone help me
i was adviced to use internal culling but the diamond becomes black
please help
Title: Re: Diamond rendering help
Post by: rfollett on December 16, 2013, 03:02:03 AM
Email me the KSP file and I will try a render for you.

info (at) richardfollett.com
Title: Re: Diamond rendering help
Post by: neelmehta on December 16, 2013, 04:32:46 AM
https://www.dropbox.com/sh/5kmiw44lj4kw4di/57W5QbOF6_
Title: Re: Diamond rendering help
Post by: GalleryHakon on December 16, 2013, 04:35:05 AM
Have you tried increasing the number of ray bounces? The default is usually too low to catch all the light, turning parts of transparent materials black where the rays have reached the limit.
Title: Re: Diamond rendering help
Post by: neelmehta on December 16, 2013, 04:39:15 AM
ya the ray bounces were 32
gamma 1.2
samples 32
abbe number 55
Title: Re: Diamond rendering help
Post by: rfollett on December 17, 2013, 12:39:59 AM
I think one of the issues is the geometry of the diamonds, they need more facets.. They are too smooth at the moment so do not reflect HDRI.

In this shot I have added a diamond to show you difference.

(http://img849.imageshack.us/img849/8953/fso8.jpg)
Title: Re: Diamond rendering help
Post by: neelmehta on December 17, 2013, 07:38:12 AM
Thank you for your help