KeyShot Forum

Gallery => Amazing Shots => Topic started by: Speedster on February 23, 2014, 09:53:19 AM

Title: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 23, 2014, 09:53:19 AM
So what does a stressed-out, overworked and bored KeyShooter do for fun?  Start a 84,618,702 poly rendering project featuring an exhibit of all my antique cars, of course!  All SolidWorks, will be lit with IES only. Took about 20 minutes to import into 4.3.18, with new importer (beta) unchecked.  When checked only about 30% of the models imported with many missing parts.  I think file size has a lot to do with it.

More to come- slowly!  This is my largest .bip to date, running on my BOXX 32 core machine.  BIP is 2.12 GB.

Bill G
Title: Re: WIP- Henry's Special T's Exhibit
Post by: TpwUK on February 23, 2014, 03:42:16 PM
You just like torturing your computer Bill, you are a silicon sadist :P

Martin
Title: Re: WIP- Henry's Special T's Exhibit
Post by: Josh3D on February 24, 2014, 06:31:07 AM
This is going to be slick once you get it done. Nice one Bill.
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 26, 2014, 02:03:03 PM
Well, I feel like the painter on the TV show "West Coast Customs".  I must have sprayed 10 gallons of paint on this!  My arm is tired!

All a raw KeyShot render, no comp except cropping.  Combination of IES and Area Diffuse lighting, with the HDR at 0.8 brightness to fill it out.  The small shot with blue lamps shows the rig.  The larger lamps are IES, the large plate is an Area Diffuse soft-box.  I hide all for the shots.  Each lamp is a "source" and a separate "housing".

What I can't seem to control is shadow depth, or "blackness", with IES lights, and it's way too dark under the cars.  It's possible it would take multiple passes and heavy Photoshopping, erasing the shadows in the IES pass and using only those created in the HDR pass.

Another oddity, maybe because of the huge 84+ million poly file size, is that a number of surfaces imported as multiples.  Like a tire exactly overlaid on top of the real tire, which you don't see until you apply material to one of them.  I just went through and deleted the multiple instances'.

Anyway, it was a fun learning experience, and now it's back to work.   :P

Bill G
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: TpwUK on February 26, 2014, 02:40:22 PM
Great result, the shadows don't look too bad to me, the fire-engine looks really good. If i was to give any negative comment it would be the flooring, it messes with my old boy eyes :)

Martin
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 26, 2014, 03:11:19 PM
I agree about the flooring.  Confuses my floaters!  Not sure what to use- maybe an acid washed stained concrete?  Lots of museums use that now.
Bill G
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Ruckus on February 27, 2014, 04:36:48 AM
Wow.
Where's the emoticon with his jaw on the floor?

While pristine museum pieces are always great too see, my favorite is the rust bucket, stage left.  The weathered wood is superb!
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 27, 2014, 06:12:16 AM
QuoteWhile pristine museum pieces are always great too see, my favorite is the rust bucket, stage left.

Yep- all original "barn finds" are worth more than if restored in todays market.

Swapped out the busy tile floor for an acid-washed concrete.  Now my eyes can focus again!

Speaking of eyes...  a word of wisdom from an old phart.  Take care of your eyes!  Start now!  Your eyes are your most valuable tool, and somewhat necessary to KeyShooting.  My ophthalmologist told me he is seeing a sharp spike in eye problems among younger people who work on a computer many hours a day, resulting in "dry eye", floaters (which is usually a result of aging) and other problems.  There is an important exercise, which I follow faithfully, called the "Triple-Twenty Rule".  Every 20 minutes, take a 20 second break and look at something 20 feet away.  Allows your eyes to recover shape, reduces eye fatigue and greatly promotes eye health.

Bill G

Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: edwardo on February 27, 2014, 06:40:29 AM
This is quite a scene! Bill, you must be a sadomasochist taking this challenge on! But it is surely starting to pay off! very nice indeed.

My only comments might be to mute some of the brighter colours (a touch), and maybe, since it is such a busy scene, use a bit of DOF to draw attention to a specific exhibit. Rendering and keyshot aside, it looks like a nice, well thought out exhibit with an appropriate feel for the subject matter - id like to see it in the flesh!

God speed on this epic journey

Ed
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Josh3D on February 27, 2014, 08:33:11 AM
Wow Bill! Really nice! I like the darker flooring much better.
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: thomasteger on February 27, 2014, 12:45:20 PM
Beautiful. I love the complexity.
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 27, 2014, 01:00:28 PM
QuoteBeautiful. I love the complexity.
So does my BOXX 32 core computer!

Also, the colors are quite accurate for the period.  No metallic- just straight enamel.

Forgot to mention- I had to tweak three of the models in SolidWorks.  But rather than update a huge file with possible problems, I instead painted up each model in its own .bip, then imported that .bip into the "big .bip".  Snapped in place with reset and good to go.

Bill G
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: m2tts on February 28, 2014, 05:51:55 AM
What a HUGE scene! Great modeling and materials. Now you need some camera setups that place you in the exhibit checking out some details. Great chance for close-ups and DOF effects.
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 28, 2014, 06:48:53 AM
Not to mention an animated walk-through!  For me, it's a neat way to showcase my growing car collection, but more it's a reconnection to my previous life (before product design and manufacturing) as a stage and exhibit designer.  Lots of memories, not all good!
Bill G
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: m2tts on February 28, 2014, 09:27:31 AM
How interesting. Before I became an industrial designer I built scenery for a living. Wasn't Norman Bel Geddes a set designer?
Title: Re: WIP- Henry's Special T's Exhibit UPDATE
Post by: Speedster on February 28, 2014, 10:03:11 AM
I well remember standing on the top of a 20 foot ladder with a paint bucket at 2:00 in the morning!  I worked with Mordecai Gorelik, who was, shall we say, a taskmaster, but an absolute genius.
Bill G