KeyShot Forum

Technical discussions => General discussion => Topic started by: hugo on March 20, 2014, 12:00:18 PM

Title: Largest KS imported OBJ ?
Post by: hugo on March 20, 2014, 12:00:18 PM
I don't know at what point KS quits importing OBJ's because of Number of Triangles.
This Fractal OBJ made it. :)
Title: Re: Largest KS imported OBJ ?
Post by: thomasteger on March 20, 2014, 12:27:37 PM
It quits when you run out of memory. 31M is nice!
Title: Re: Largest KS imported OBJ ?
Post by: Speedster on March 20, 2014, 01:57:03 PM
Call, and raise you five!  Seriously, I'm not sure where the limit is.  Probably way higher than my personal limit, as you run out of brain cells.

This 84 + million poly took about 20 minutes to load, but opens in about 20 seconds, on my overclocked BOXX 32 core 32 gig machine.  But the file size can be huge!  This bip, fully painted, is almost 4 GB. 

Neat fractal!  Let's see some color!

Bill G
Title: Re: Largest KS imported OBJ ?
Post by: KeyShot on March 21, 2014, 05:39:40 AM
Three years ago we showed KeyShot rendering a model with 2.5 billion polygons at Intel Developer Forum on an 40 core / 80 thread box with 256 GB of memory.
Title: Re: Largest KS imported OBJ ?
Post by: edwardo on March 21, 2014, 05:54:12 AM
I didn't know numbers went as high as 2.5 billion  :-\
Apparently it would take about 77 years to count to 2.5 billion (at an average of 1 increment per second)
Bamboozeling!
Title: Re: Largest KS imported OBJ ?
Post by: Speedster on March 21, 2014, 11:03:29 AM
That's why they came up with the word "gadzillions".  Simplifies things.  Ah, the good old days of 256k hard drives!
Bill G
Title: Re: Largest KS imported OBJ ?
Post by: hugo on March 21, 2014, 11:50:47 AM
Quote from: Speedster on March 20, 2014, 01:57:03 PM
Call, and raise you five!
Bill G
I love your gambling scenario :)
or .....If I work hard I too will be able to buy a CRAY!...maybe :(
Title: Re: Largest KS imported OBJ ?
Post by: hugo on March 23, 2014, 09:46:41 AM
Quote from: KeyShot on March 21, 2014, 05:39:40 AM
Three years ago we showed KeyShot rendering a model with 2.5 billion polygons at Intel Developer Forum on an 40 core / 80 thread box with 256 GB of memory.

3 years ago!..... So one should be able to pickup one of those old 80 thread boxes, really cheap now ......right?  ::)