Hey guys! Id like to show you some of the my work on Keyshot! My pipeline is usally maya/max> zbrush> keyshot>photoshop.
I hope you like them and any C&C are always welcomed!
Cheers!
Raul
This on is an updated version of my entry to the 2013 Halloween Rendering Contest, normal maps make the difference!
IN case you wann see the original: https://www.keyshot.com/forum/index.php/topic,6888.0.html
This one was done in my free time, just having fun!
On the first image (left side) is the monster in keyshot without posing, no hair and no saliva. Right one shows saliva hair and a quick pose.
Finally, on the second image is the final monster.
Cheers!
Raul
Very nice work Raul - You need to post more frequently.
Martin
Quote from: TpwUK on May 23, 2014, 09:05:47 PM
Very nice work Raul - You need to post more frequently.
Martin
Thanks TpwUK, I´ll most definitely be posting more stuff !
Hey guys! This is another creature I just finished and went ahead and did some texture test on skin and final render!
Hope you like it!
Cheers!
Raul
ya wouldn't want to have a nibble from him now, would you ?
Martin
Yikes! You've been watching too many Miley Cyrus videos! Great tongue action!
Bill G
Quote from: TpwUK on May 24, 2014, 11:17:05 AM
ya wouldn't want to have a nibble from him now, would you ?
Martin
hehehe not at all Martin, I can almost hear the bones crunch!
Quote from: Speedster on May 24, 2014, 01:21:26 PM
Yikes! You've been watching too many Miley Cyrus videos! Great tongue action!
Bill G
Thanks Bill! I think Miley beats any tongue out there(...that crazy girl) heheheh.
Some of the inspiration on the tongue came from this, really beautiful, check it out: https://www.youtube.com/watch?v=jxQR0zyldYc&feature=kp
Raul
Here a wip on a another creature, working out the eye shader and lighting, any recommendations?
Raul
The lighting seems good to me already, but the eye shader is more tricky...
I look at other peoples creatures somewhat biologically and try to figure the environment that has been present to make their creatures evolve that way. So in your case I see
- Large nose - Poor sense of smell so his nasal passages became larger, or he has a keen sense of smell for a specific food type
- Eyes deeply set back, wide apart and with loose skin surrounding them. So he needs to focus long distance or, his food type is dangerous to his eyes and they need to be protected by those folds of skin as he eats
- That sharp ridge in the skull, deflector type of thing forcing rain away from his delicate eyes, or is it streamlining thing, or possibly he needs to use that head to force his way into his food stuff
When i make up my mind more, then maybe i can contribute more :)
Martin
A bit too symmetrical perhaps, but I like how you've done the lighting, picking up the edges of the facial features nicely.
Quote from: TpwUK on May 25, 2014, 01:00:22 PM
The lighting seems good to me already, but the eye shader is more tricky...
I look at other peoples creatures somewhat biologically and try to figure the environment that has been present to make their creatures evolve that way. So in your case I see
- Large nose - Poor sense of smell so his nasal passages became larger, or he has a keen sense of smell for a specific food type
- Eyes deeply set back, wide apart and with loose skin surrounding them. So he needs to focus long distance or, his food type is dangerous to his eyes and they need to be protected by those folds of skin as he eats
- That sharp ridge in the skull, deflector type of thing forcing rain away from his delicate eyes, or is it streamlining thing, or possibly he needs to use that head to force his way into his food stuff
When i make up my mind more, then maybe i can contribute more :)
Martin
Thanks for the input Martin, I really like the idea of the nasal ridge used as weapon /water delfector!
Quote from: josh3d on May 27, 2014, 04:58:46 AM
A bit too symmetrical perhaps, but I like how you've done the lighting, picking up the edges of the facial features nicely.
Thanks Josh, am still playing with lights and composition, ill post another wip with a different idea.
Hey guys, Here with another wip, the title will probably be "enslaved". New lights, perspective added, dramatic atmosphere is what am going for , I dont like the circular lock holograms so ill probably remove them and instead add chains on the back to add depth of field.
Any comments or critiques are always welcomed!
Cheers
Raul
Lovely! Keep it coming.
These are great ! Very creative. I hate to see what you dream about....lol
Thanks for sharing.
Tim
Quote from: feher on May 29, 2014, 04:52:56 PM
These are great ! Very creative. I hate to see what you dream about....lol
Thanks for sharing.
Tim
hehehe dreams are fun man! the nightmares though... those change you..
Take care Tim!
Hey guys! Finally finished this creature. The first image is raw render from keyshot and the second image is comped in photoshop.
I hope you you like it!
Cheers!
Raul
Those renders say it all, wonderful mood in both PS and KS. I actually feel for the poor little fella all kept n locked in chains. Is he chained for the slave trade, or is he dangerous, I guess that choice is for us :)
Love it all Raul
Martin
This is amazing work!! Love it!
Agree - very much so!
Quote from: TpwUK on May 30, 2014, 02:07:43 PM
Those renders say it all, wonderful mood in both PS and KS. I actually feel for the poor little fella all kept n locked in chains. Is he chained for the slave trade, or is he dangerous, I guess that choice is for us :)
Love it all Raul
Martin
THANKS Martin!
Mission accomplished! I started to work this piece after i finished watching 12 years a slave and in the whole movie the eyes of the protagonist (as well as his facial gestures) inspired this piece. Glad you liked this piece!
Cheers!
Raul
Quote from: DominicQwek on May 30, 2014, 09:47:01 PM
This is amazing work!! Love it!
!!!!
Mr. Dominic Qwek!!! Am really happy you liked this piece!
I am a big fan of your work!!! I always find great inspiration in your forms, compositions, and renders!! wow Thank you so much for the comment!
Raul
Those are a whole load of awesome - *thumbs up*
Hey guys been awhile since i posted some work!
Id like to show you what Ive been working on, hope you like it!
Cheers!
Anatomy Study and Alien Queen Redesign
Crucifixion scene is good but the gold is washing away detail and needs backing off on the reflection, rough it up some.
The pearl eater looks cool, good detail and lighting
Martin