KeyShot Forum

Technical discussions => General discussion => Topic started by: rfollett on July 08, 2014, 11:13:06 PM

Title: how remove light spots?
Post by: rfollett on July 08, 2014, 11:13:06 PM
I am getting tiny white dots on render when working with Area light diffuse .

The ceiling material is plastic.. What setting can I change to get rid of spots?

The render time is also very long!
Title: Re: how remove light spots?
Post by: rfollett on July 08, 2014, 11:30:48 PM
more dots!
Title: Re: how remove light spots?
Post by: Despot on July 09, 2014, 12:12:44 AM
This is easily fixed... just check the 'remove annoying bright sparkly thingies' box in the settings menu and everything should be hunky dory...
Title: Re: how remove light spots?
Post by: rfollett on July 09, 2014, 12:17:59 AM
I wish for such a tick box !
Title: Re: how remove light spots?
Post by: Despot on July 09, 2014, 12:27:26 AM
Increase samples for your area light might help, also turn off global illumination...

I have found that these steps help. Also increasing material samples helps also.

Worst case scenario... remove in post

J
Title: Re: how remove light spots?
Post by: rfollett on July 09, 2014, 12:55:33 AM
Thanks J
Title: Re: how remove light spots?
Post by: evilmaul on July 09, 2014, 12:56:08 PM
I thought this problem was fixed in v5?!

not yet?! :/

Title: Re: how remove light spots?
Post by: Justin Desilva on May 03, 2015, 11:15:17 AM
Windows 7 64
KeyShot 5.2.10
SolidWorks 2013

My renderings were suffering from a similar problem when using the "Area Light 100W Neutral" at 0.00001 watts. (I'm not sure why I have to adjust the watts this low but this will remain a separate discussion.)

Regarding the white spots and pixels, my scenes include a variety of materials and experimenting and modifying each material would require a lot of time and I'm still not certain if "all" white spots would be removed. When experimenting with the illumination settings I discovered turning off "Visible in reflections" removed all white spots from the renderings. This may or may not work for your scenes but it did with mine.