KeyShot Forum

Gallery => Amazing Shots => Topic started by: edwardo on September 15, 2014, 06:26:08 AM

Title: iClip
Post by: edwardo on September 15, 2014, 06:26:08 AM
Hi folks, At some point last year i did an iWatch concept (which turned out to be pretty similar to apple watch revealed last week) to go with the watch i designed this... Its basically a simple bluetooth 4 wireless audio thingy, to which you can attach your favourite, prized headphones. Its just an alternative to talking down your sleeve like Dick Tracey.

Thanks
Ed
Title: Re: iClip
Post by: mjb on September 15, 2014, 07:41:17 AM
Hope you took some royalties  ;)
A nice and solid render there Ed-
Title: Re: iClip
Post by: edwardo on September 15, 2014, 07:53:46 AM
QuoteHope you took some royalties  ;)

Ha, that'll be the day. Na, I'm destined to be broke for life
Title: Re: iClip
Post by: mjb on September 15, 2014, 08:17:51 AM
Ha! Join the club matey  :D
So..I'd be quite interested to see your watch compared with the actual apple watch  :)
Title: Re: iClip
Post by: edwardo on September 15, 2014, 09:16:37 AM
Sure, ill post it soon. I racked my brains trying to do a 'sports' strap that wasn't a complete rip-off of Marc Newson's ikepod watches. I was blown away to see that Apple did just that!
Title: Re: iClip
Post by: Despot on September 15, 2014, 09:29:00 AM
Great render Ed, I particularly like the anisotropic brushed look you've given to the button

J
Title: Re: iClip
Post by: edwardo on September 15, 2014, 12:10:46 PM
QuoteGreat render Ed, I particularly like the anisotropic brushed look you've given to the button

thanks Jon. Its funny, on the full res render the anisotropic effect looked terrible - has totally benefited from being shrunk down. FYI it was done entirely with a normal map.
Title: Re: iClip
Post by: Chad Holton on September 15, 2014, 02:32:58 PM
I like it!  :D Cable could use a little more flex.
Title: Re: iClip
Post by: bronson on September 15, 2014, 08:15:38 PM
I really like the aluminum body. Looks like macbook's body.
Could u upload the material to KS Cloud?

Bronson
Title: Re: iClip
Post by: edwardo on September 16, 2014, 03:21:27 AM
Im not sure if i can upload (i did this before the cloud appeared) but it is easy to build from scratch, i'll open the file and post the settings shortly. I do remember that it was a metallic paint shader.

On that note, i did intend (a while ago) to post all the iAluminium colours as best as i could replicate them. I also mean to post a decent shader for the opaque lego bricks colours available.

@ Chad. Thanks man, the cable is actually pretty flexy (only 2 or 3 mm diameter). Its just that you can't see it in this shot. The product itself is actually tiny
Title: Re: iClip
Post by: edwardo on September 22, 2014, 06:24:17 AM
Hi, somebody was asking for the material settings for apples aluminium......
Title: Re: iClip
Post by: bronson on September 22, 2014, 07:00:54 PM
Quote from: edwardo on September 22, 2014, 06:24:17 AM
Hi, somebody was asking for the material settings for apples aluminium......

Saved it as new material!! Thanks for sharing

Bronson
Title: Re: iClip
Post by: Arian Shamil on September 23, 2014, 07:03:53 AM
You did an amazing job!
i love the render and the material too!
Thanks a ton to share it with us! :)
Title: Re: iClip
Post by: jhiker on September 24, 2014, 02:42:17 AM
If I plug those numbers in with the model scene set to the default 'mm' I get the 'grainy/speckle' finish - nothing like yours.

If I change the model scene units to 'm' I get the 'smoother' finish - which is closer

Do ALL Keyshot materials require some kind of default setting?
What is  the default setting?
Title: Re: iClip
Post by: edwardo on September 24, 2014, 06:19:10 AM
Sorry about that hiker. I guess its something to do with scale (of model vs KS units). I would think the 'metal coverage' and 'metal flake size' sliders would be the ones to play with.

ed
Title: Re: iClip
Post by: jhiker on September 25, 2014, 01:32:26 AM
Quote from: edwardo on September 24, 2014, 06:19:10 AM
Sorry about that hiker. I guess its something to do with scale (of model vs KS units). I would think the 'metal coverage' and 'metal flake size' sliders would be the ones to play with.

ed
Not at all.... it's just I don't really understand what the 'set scene units' setting does  :-[