KeyShot Forum

Gallery => Amazing Shots => Topic started by: Dragos Pitu on September 30, 2014, 05:51:16 AM

Title: Architecture-Interior Render-Tests(update)
Post by: Dragos Pitu on September 30, 2014, 05:51:16 AM
Hi , I've been testing Keyshot for ARCHVIZ lately and this is my first test. It's not final , but I'm glad with the results so far. Minor color correction and contrast in Photoshop.
Title: Re: Architecture-Interior Render-Tests
Post by: feher on September 30, 2014, 06:34:10 AM
Thats what I'm talking about !
Nice !
Tim
Title: Re: Architecture-Interior Render-Tests
Post by: edwardo on September 30, 2014, 06:38:03 AM
oooh, nice!
Title: Re: Architecture-Interior Render-Tests
Post by: Arn on September 30, 2014, 06:56:04 AM
I feel that the grass is a dead giveaway, but the rest is really sharp and crisp.
Title: Re: Architecture-Interior Render-Tests
Post by: Dragos Pitu on September 30, 2014, 06:59:45 AM
thanks! the grass , yes , it has no material yet , because I focused on the light in the scene.
Title: Re: Architecture-Interior Render-Tests
Post by: Josh3D on September 30, 2014, 07:54:45 AM
Looking really good so far. Cant wait to see where you take this!
Title: Re: Architecture-Interior Render-Tests
Post by: Tim Wolf on October 09, 2014, 01:34:55 AM
For rice it is not too bad ;-)
Title: Re: Architecture-Interior Render-Tests
Post by: Dragos Pitu on October 17, 2014, 11:54:13 AM
new test
Title: Re: Architecture-Interior Render-Tests(update)
Post by: TpwUK on October 17, 2014, 01:54:17 PM
Whoa - this one looks good :)

Martin
Title: Re: Architecture-Interior Render-Tests(update)
Post by: Esben Oxholm on October 17, 2014, 11:49:56 PM
This is so far the most convincing interior KeyShot render I've seen. Good job!

Because it's so good, I really want you to push it as far as possible. I've drawn some arrows and circles on your image, that I think can be improved:
https://dl.dropboxusercontent.com/u/2388699/inteior2.94_ed_comments.jpg

Blue: Obvious tiling. The cracks look nice, but if you could avoid having the same cracks twice, it will make the render so much better.

Green: It is a shame that it's blown out on this render. The yellow tint in the texture on the first render, looks cool. Try to bring it back.

Purple: Theres is something about this object that looks more "cg" than the rest of the scene. I'm not sure why. Maybe the texture. Maybe the modeling. Maybe I just don't like the design of it. I would replace it with another table, but we're probably into the field of taste here.

Orange: The texture on the carpet is great. I just think it implies a more rigid carpet, that's not capable of folding in the way it is in your render. The folds should be more smooth and have a bigger radius. Try do a search for carpet fold.

Hope you can use some of it to make this render really stand out!
Title: Re: Architecture-Interior Render-Tests(update)
Post by: Dragos Pitu on October 18, 2014, 12:01:28 AM
Thank you, Esben Oxholm! I will consider your points on what's good and what's not and the next post will be better , i hope :)).
Thanks again for showing me the flaws in the render. I'll be posting soon a new interior render.

P.S. I find it quite hard to render archviz in Keyshot. It's a stuggle with the light and some mapping. For automotive renders it's so easy to use and fast.
Title: Re: Architecture-Interior Render-Tests(update)
Post by: Will Gibbons on October 18, 2014, 05:02:20 AM
Nice thread here. Cool renderings and nice technical critique!
Title: Re: Architecture-Interior Render-Tests(update)
Post by: feher on October 19, 2014, 04:55:05 AM
Smok

Really nice !
It's a keeper
Tim
Title: Re: Architecture-Interior Render-Tests(update)
Post by: Dragos Pitu on October 19, 2014, 09:17:54 AM
Thank you guys! more updates soon :D

Dragos (real name)