KeyShot Forum

Gallery => Amazing Shots => Topic started by: LD Rendering on January 27, 2015, 05:04:58 AM

Title: Conan Camera
Post by: LD Rendering on January 27, 2015, 05:04:58 AM
I wanted to share this shots i've recently made. Hope you like it! All critics are welcome. Rendered in Keyshot 5.
Title: Re: Conan Camera
Post by: Rex on January 27, 2015, 08:29:26 AM
Hey LD thanks for sharing! The materials look nice but I think the lighting could use a little more pop. maybe try positioning a point light with a little warmth above the camera?
Title: Re: Conan Camera
Post by: OK on January 27, 2015, 09:02:35 AM
Looks nice! Did you model it yourself? I think adding the lines on the zoom ring and the focus ring is quite important to get the correct look. You probably don't even have to model it, just solve it with a bumpmap.
Also you might want to look at the textures of the materials. The texture you used on the grip could be a bigger scale. I found this picture where you can see the textures clearly:

(http://zooteestudios.com/wp-content/uploads/2014/04/canon_eos_5d_mark_iii_with_24_105_1.jpg)
Title: Re: Conan Camera
Post by: LD Rendering on January 27, 2015, 02:56:28 PM
Quote from: Rex on January 27, 2015, 08:29:26 AM
Hey LD thanks for sharing! The materials look nice but I think the lighting could use a little more pop. maybe try positioning a point light with a little warmth above the camera?
Thanks for the advice! I tried adding warm lights but as it is an studio render i thought it may not be correct
Title: Re: Conan Camera
Post by: LD Rendering on January 27, 2015, 02:59:46 PM
Quote from: OK on January 27, 2015, 09:02:35 AM
Looks nice! Did you model it yourself? I think adding the lines on the zoom ring and the focus ring is quite important to get the correct look. You probably don't even have to model it, just solve it with a bumpmap.
Also you might want to look at the textures of the materials. The texture you used on the grip could be a bigger scale. I found this picture where you can see the textures clearly:

Thanks! I didn't model it, and I used the textures included with the model. I wanted to make the bump lines with a procedural (Textures weren't included) But i couldn't. I'm working on that.
Title: Re: Conan Camera
Post by: PhilippeV8 on January 27, 2015, 08:53:10 PM
The question is ... why Conan ??

I recently got myself a second-hand Canon 550D ... or T2i for the American fowlks.  Love it.