KeyShot Forum

Archive => Support Archive => Topic started by: schinken on February 10, 2015, 12:51:38 AM

Title: massive overexposure with light-material keyshot 5
Post by: schinken on February 10, 2015, 12:51:38 AM
hey keyshotters,


I have a problem regarding "light material" and I am using Keyshot pro 5.1, Solidworks and Windwos 7.

The problem:

If I put my model into keyshot and assign an area light to one of the objects (or to an added keyshot-geometry), it causes massive overexposure (even if the area light is set to 1watt).
screenshot (light set to 1 watt)
(http://www.bilder-upload.eu/upload/1f973e-1423577217.jpg)

screenshot (with environment brightness set to 0):
(http://www.bilder-upload.eu/upload/557a41-1423566049.jpg)

The weird thing is, that if I open an empty scene, add a keyshot-geometry (in this case a plane), assign an area light to that plane and add my model to that scene after it, it works fine...
screenshot (with environment brightness set to 0):
(http://www.bilder-upload.eu/upload/db831b-1423566316.jpg)


Is there a way to solve that (because it is pretty annoying... :) ?
thanks!
Title: Re: massive overexposure with light-material keyshot 5
Post by: richardfunnell on February 10, 2015, 03:49:30 AM
Try changing your global units: Edit > Set Scene Units > [some bigger unit]
When it asks you whether to convert or correlate, select "Correlate scene units".

This should decrease the overall brightness of the lights. For example, if you're using mm units, try changing the scene to inches, and your lights shouldn't get blown out.

Hope this helps!
Title: Re: massive overexposure with light-material keyshot 5
Post by: schinken on February 10, 2015, 03:54:43 AM
perfect, now it works fine!
thanks for your quick support!  :D
Title: Re: massive overexposure with light-material keyshot 5
Post by: richardfunnell on February 10, 2015, 03:56:23 AM
Great! Glad it fixed your problem :)