Hello,
I have a question about applying multiple materials to a single freeform object. I'm trying to get a silver material onto the object that I applied a metallic car paint material. The product has a logo painted onto the metallic paint in silver paint. I have the object UV'd but I can only recolor the area with a gray texture map. I don't get the shine of the silver paint. It would be really hard for me to break this mesh up cleanly for those parts but I thought I would ask if there is an easier way to do it with texture maps. Any help is appreciated.
Thanks
Have you tried applying the logo as a label?
I did using a grayish color but it comes out looking too flat. The sliver paint is shinny so I want that bit of realism in the render. I can fake it in post but I wanted to see if you can apply multiple materials using texture maps as masks. I haven't see anything like that online but I thought I would ask. Thanks for the suggestion.
Are you trying to apply a metal material to a decal?
Is it possible?
If so, is it possible to apply a second decal on top of the first (metal) one?
Thanks in advance,
E.C.
Hi,
yes you can use a decal.
See this thread here > https://www.keyshot.com/forum/index.php/topic,9639.msg46640.html#msg46640
Thanks!
Will try that.
E.C.