Some materials, such as glass, porcelain, ceramics, etc. on the surface contain large and very small bumps, how to implement it?
(http://images.vfl.ru/ii/1426449950/ec4615b1/8090664.jpg)
For these type of things, (and others), I often use a poolwater bupmap. change scale and depth to get it like you want.
You can also combine a poolwater bupmap in photoshop with a grain bupmap to get the best of both worlds.
Thanks for the reply. Poolwater should try, it's interesting. Means only keyshot not solve the problem?
try this
Good result, thx!
Could you tell me how to make a similar texture. I have tried to do in Modo, but requires refinement in Photoshop to make seamless.
(http://images.vfl.ru/ii/1427393215/0922aabd/8217686.jpg)
no answer?