I'm trying to emulate the attached lighting effect shown in KS
1. What light source would I use, that would create the light spilling out onto background surfaces?
2. How would I construct the background, use HDRI or place object into 3 plane background?
or perhaps a link to a how to video I may have missed :)
cheers!
Hey Hugo.
I did a quick scene that you can have a look at if you want to.
Besides the cylinder i added a ground plane (edit > add geometry > ground plane) and a sphere which i gave an area light diffuse material.
Have a look for yourself here: https://dl.dropboxusercontent.com/u/2388699/Light%20shadow.bip
Hope it helps.
Ask if you need help for anything :)
Hi Esben: I thank you for the input!
Was a lot easier then I thought, I must have suffered from a premature senior moment :)
attached is my pic. However strangely... aren't there 2 reflections missing one for -x and the other for -Y ?
Looks great :)
I think you would only get those if you had the two opposing walls as well, right now there's nothing to bounce the reflections on to.
Hi Richard
This attachment is hope illustrates my query a bit better, it shows the 3 interesting planes.
(the ceiling plane was NOT included in the rendering posted prior)
the reflections of reflected shadows are missing.
the reflected objects are NOT missing as I had inferred, they simply don't show because of the standpoint of the observer
Thanks for the image, that explains the issue! Interesting, it may be due to your light/material settings. Can you share your scene?
I tried mocking it up and was able to get the effect, although it's very subtle. It's visible on my external monitor but not my laptop screen.
I will upload the scene within the next day..... please stay tuned :)
Your PS image may well reveal whats really there, if that is true then KS needs a way to control that particular event.
Currently I'm unable to extract that subtle detail from a turntable animation of the Voronoi Sphere rotating within the 3 reflecting planes.
I also run KS on 2 monitors. from 2 different manufactures.
Its never going to happen that one can adjust matching resolutions for each.
That's why a rubber tire, for example, might look too grey and dull on one monitor and perfectly grey and dull on the other.
Quote from: Esben Oxholm on April 13, 2015, 08:44:40 AM
Hey Hugo.
I did a quick scene that you can have a look at if you want to.
Besides the cylinder i added a ground plane (edit > add geometry > ground plane) and a sphere which i gave an area light diffuse material.
Have a look for yourself here: https://dl.dropboxusercontent.com/u/2388699/Light%20shadow.bip
Hi Esben,
Pls help!
I meet same shadow problem ... and I can't download your file.
Many thanks!!