1- first of all there should be export option for exporting the geometry in major 3d formats like obj and 3ds.
2- part selection option for geometry
3- copy and instance of selected mesh but with memory optimization.
4- CPU + GPU + Hybrid option to compute, support for new fermi GPUs
5- Accurate DOF and Motion Blur feature should be added for geometry and background image for automotive shots.
6- perfect UVW mapping with its gizmo should be added in keyshot for dirty environments and architectural scenes.
7- material, shader and texture painting feature would be advantage to keyshot.
I suppose GPU method like fermi has huge limitations such as caustics. Therefore KS uses CPU base rendering engine.
Quote from: lancerdoom on October 26, 2010, 10:54:37 AM
1- first of all there should be export option for exporting the geometry in major 3d formats like obj and 3ds.
KeyShot is a rendering software, not a data translator.
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2- part selection option for geometry
Not sure what you mean. It already exists.
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3- copy and instance of selected mesh but with memory optimization.
In the works.
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4- CPU + GPU + Hybrid option to compute, support for new fermi GPUs
We will use the GPU for effects, but won't tie ourselves to special graphic cards. And the CPU + GPU hybrid computation is much more complex than some marketers make it sound.
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5- Accurate DOF and Motion Blur feature should be added for geometry and background image for automotive shots.
DOF already exists.
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6- perfect UVW mapping with its gizmo should be added in keyshot for dirty environments and architectural scenes.
It is a fine line ... our goal is to keep it simple. We have certainly talked about this. Adding this ads a lot of complexity.
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7- material, shader and texture painting feature would be advantage to keyshot.
Not sure what you mean.