KeyShot Forum

Technical discussions => General discussion => Topic started by: chippwalters on May 01, 2015, 10:28:47 AM

Title: A couple quick questions...
Post by: chippwalters on May 01, 2015, 10:28:47 AM
Hi Thomas (or anyone else who may help),

I have a couple quick questions:

Title: Re: A couple quick questions...
Post by: br3ttman on May 01, 2015, 12:43:16 PM
Some additions to Chippwalters comments:

#2 - Unwanted Materials/Texture Scaling:  Today I saved a KeyShot package from my Mac to open it on a PC so I could access the .zpr export function.  After opening it in Windows, I had to rescale all the textures smaller.  Seems like creating a package should communicate units and scale correctly both on export and import.

#4 - I have a horrible time trying to make Forum posts with Safari on my MacBook.  I need to reboot into Windows if I want to add images to my posts.  I also get hung up with the preview button on both Mac and Windows.
Title: Re: A couple quick questions...
Post by: guest84672 on May 01, 2015, 02:45:15 PM
@1. You can use Shift + Click and that will select all parts in one group/layer.
@2. You should use "Keep Original". This is will keep the original units of the model and nothing will rescale.
@3. We can probably only get it that close due to the information that is available through the API. I will ask development.
@4. Yes - it's not great. We are moving to a new server here shortly and that will resolve things.
Title: Re: A couple quick questions...
Post by: chippwalters on May 01, 2015, 08:26:25 PM
Thanks for the quick and timely response.

1. In SketchUp import, every mesh is contained in a single group. If not, the SketchUp automatically booleans the geometry together. It's just how SketchUp has always worked. So, shift-clicking groups is little better than Command selecting them. In fact, it's actually harder. I was hoping there was some sort of filter I could use, or other workaround?

2. Sorry. Keep Original is not working for me for SketchUp imports on Mac. It keeps the original model scale but corrupts the material scale. Should I contact support?

3. Please do ask the developers. The other renderers I own for SketchUp all match perfectly: Thea, Podium, Shaderlight and Visualizer. I can use all of them, plus I know Vray and others match camera angles as well.

4. Great!