This time the Occlusion material is mixed with a diffuse texture via the Graph Editor
Again, it would be nice to get some feedback/comments from Luxion bods...
J
Looks great. It would be nice to see screenshots of your shader editor for these materials.
Sure, here it is Henrik...
J
Made a mistake... this is the wrong Graph, in this one I believe the ambient occlusion is affecting the texture map only...
For the above render, the output of the Occlusion node is plugged into the Specular input of the Metallic Material node
J
This shows the effect of using the Occlusion Shader in the Specular Channel...
J
Looks great!
Oh boy - I seriously need to up my game - Excellent shader J
Martin
Sheesh! I'm trying to learn Zbrush, and now I have to dive into Graph Editor! Exciting stuff happening!
Bill G
The difference with Occlusion is spectacular.