KeyShot Forum

Gallery => Amazing Shots => Topic started by: Despot on May 12, 2015, 07:47:20 am

Title: More occlusion shading via Graph Editor
Post by: Despot on May 12, 2015, 07:47:20 am
This time the Occlusion material is mixed with a diffuse texture via the Graph Editor

Again, it would be nice to get some feedback/comments from Luxion bods...

J
Title: Re: More occlusion shading via Graph Editor
Post by: KeyShot on May 12, 2015, 08:16:08 am
Looks great. It would be nice to see screenshots of your shader editor for these materials.
Title: Re: More occlusion shading via Graph Editor
Post by: Despot on May 12, 2015, 08:54:54 am
Sure, here it is Henrik...

J
Title: Re: More occlusion shading via Graph Editor
Post by: Despot on May 12, 2015, 09:07:52 am
Made a mistake... this is the wrong Graph, in this one I believe the ambient occlusion is affecting the texture map only...

For the above render, the output of the Occlusion node is plugged into the Specular input of the Metallic Material node

J
Title: Re: More occlusion shading via Graph Editor
Post by: Despot on May 12, 2015, 09:32:55 am
This shows the effect of using the Occlusion Shader in the Specular Channel...

J
Title: Re: More occlusion shading via Graph Editor
Post by: KeyShot on May 12, 2015, 09:39:21 am
Looks great!
Title: Re: More occlusion shading via Graph Editor
Post by: TpwUK on May 12, 2015, 12:15:49 pm
Oh boy - I seriously need to up my game - Excellent shader J

Martin
Title: Re: More occlusion shading via Graph Editor
Post by: Speedster on May 12, 2015, 02:26:16 pm
Sheesh!  I'm trying to learn Zbrush, and now I have to dive into Graph Editor!  Exciting stuff happening!
Bill G
Title: Re: More occlusion shading via Graph Editor
Post by: Josh3D on May 13, 2015, 08:38:38 am
The difference with Occlusion is spectacular.