KeyShot Forum

Technical discussions => Data Import => Topic started by: ZF1 on May 27, 2015, 11:40:16 AM

Title: Importing from 3d Studio Max
Post by: ZF1 on May 27, 2015, 11:40:16 AM
I do a lot of updates to renderings so once I set up a scene with materials and cameras I import to the scene so I don't have to set up everything again on the different options I present to the clients, sometimes it works, a lot of times it crashes.

I work in 3d studio max 2013, use the plugin and export to bip, all works great, but when I import into a scene keyshot crashes, if I uncheck import materials it imports fine but it defeats the whole purpose of importing and not having to remap or rework all the materials.

Thanks,
Title: Re: Importing from 3d Studio Max
Post by: guest84672 on May 27, 2015, 12:31:24 PM
We know about the issue. It is fixed in KeyShot 6.