KeyShot Forum

Gallery => Amazing Shots => Topic started by: Esben Oxholm on June 27, 2015, 12:11:58 PM

Title: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on June 27, 2015, 12:11:58 PM
Hi all.

Just wanted to showoff some of the renderings that I've done lately with the KeyShot 6 Beta.
The new features that really does it for me is the material graph editor (especially being able to use a map for roughness and use multiple bump maps is so nice) and the real time render region view. It really speeds up adjusting specific materials.

Let me know if you have any questions. I'll be happy to elaborate :)
The Ray-Bans and the Vilac Ride On is modeled by dimensiva.com. The rest I did in Rhino.

Happy Saturday y'all.
Title: Re: KeyShot 6 Beta Renderings
Post by: Arn on June 27, 2015, 02:38:38 PM
Are they all materials, or are there textures besides the obvious ones too? I guess the former, right? I noticed the lock one before and it is exactly the kind of stuff the Keyshot 6 features seem to be great for. Stacking several effects or patterns should yield some pretty convincing results, as these are too.

All this teasing is making me hungry :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on June 27, 2015, 02:48:15 PM
Quote from: Arn on June 27, 2015, 02:38:38 PM
Are they all materials, or are there textures besides the obvious ones too?

Hi Arn. Not quite sure what you mean. I've used several textures to create the materials. Both procedurals from within KeyShot and also from images found on e.g. cgtextures.com
Title: Re: KeyShot 6 Beta Renderings
Post by: Arn on June 27, 2015, 02:53:41 PM
Quote from: Esben Oxholm on June 27, 2015, 02:48:15 PM
Hi Arn. Not quite sure what you mean. I've used several textures to create the materials. Both procedurals from within KeyShot and also from images found on e.g. cgtextures.com
Sorry, I could have been more clear. I meant to ask whether it was all done with stacked procedurals. I only tend to call bitmap images textures, but maybe my terminology is off.

Can you indicate which bits are done which way? I am curious to see how stacked procedurals fare outside of a Keyshot demo :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Despot on June 28, 2015, 04:47:20 AM
Great images Esben, haven't seen the pills one before...

You can't have 'stacked' materials as such in KS6 as there is no layering system... you can, of course, achieve something similar by using multiple transparent labels

J
Title: Re: KeyShot 6 Beta Renderings
Post by: Arn on June 28, 2015, 04:59:54 AM
Quote from: The Metal Master on June 28, 2015, 04:47:20 AM
Great images Esben, haven't seen the pills one before...

You can't have 'stacked' materials as such in KS6 as there is no layering system... you can, of course, achieve something similar by using multiple transparent labels

J
I was under the impression that the material graph would allow for this, though calling that a series might be more accurate than a stack. It seems I have misunderstood what the graph does and can do.
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on June 28, 2015, 10:18:41 AM
Hi Arn.
I've attached three examples of the material graph.

One for the pill container material (where I've 'stacked' two bump textures) and one for the material for the Vilac Ride On, where I've have blended two different materials by applying one of them as label with a transparency map onto a base material. I probably went a bit overboard here ;) The other label is the actual label with the skull.

The third one is the brushed padlock material. I used one bitmap texture (Texture map) and the rest is procedurals.

I hope this clarifies things a bit :)

@Metal Master.
Thanks J. That is because the pill one is new :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Despot on June 28, 2015, 01:36:04 PM
Quote from: Esben Oxholm on June 28, 2015, 10:18:41 AM
@Metal Master.
Thanks J. That is because the pill one is new :)

Out of all your images, it's my favourite.... I think it deserves to be in the KS6 gallery  :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Magnus Skogsfjord on June 29, 2015, 02:52:22 PM
I'm really loving that vilac ride. That perfectly blended decal on the side really does the final touch! Also loving the subtle specular effects on the padlock shot.
Title: Re: KeyShot 6 Beta Renderings
Post by: Arn on June 30, 2015, 03:17:18 PM
Quote from: Esben Oxholm on June 28, 2015, 10:18:41 AM
Hi Arn.
I've attached three examples of the material graph.

One for the pill container material (where I've 'stacked' two bump textures) and one for the material for the Vilac Ride On, where I've have blended two different materials by applying one of them as label with a transparency map onto a base material. I probably went a bit overboard here ;) The other label is the actual label with the skull.

The third one is the brushed padlock material. I used one bitmap texture (Texture map) and the rest is procedurals.

I hope this clarifies things a bit :)
Thanks for the extensive answer! :) That helps a lot. It seems the material graph does pretty much exactly what I was hoping for. It looks like you can go crazy stacking and mixing effects. Seeing things like curvature procedurals included is exciting, that should allow for some pretty advanced and convincing setups.

Have you done the depth of field in Keyshot or in post?
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 02, 2015, 01:00:04 PM
Quote from: Arn on June 30, 2015, 03:17:18 PM
Have you done the depth of field in Keyshot or in post?

In KeyShot. I'm able to get a way more convincing result this way. It cost a bit on the render time, but I think it is worth it.
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 16, 2015, 01:38:22 PM
French Vintage Stool. Modeling done in Rhino and Marvelous Designer. Scene setup, light, materials and rendering with the KeyShot 6 Beta.
What do you think?

I'll post some process screenshots tomorrow :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Magnus Skogsfjord on July 16, 2015, 11:56:14 PM
This one is absolutely gorgeous Esben. Love everything about this image, from the cloth to the wood material.

Looking forward to the process screenshots :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 17, 2015, 12:27:53 AM
Thanks Magnus.
Here it is:

1.Rhino model
2. Wood material
3. Metal material (customisation of the 'bare metal' material from the cloud)
4. Scene setup
5. HDRI Environment

Let me know if you have any questions. I'll be happy to help :)
Title: Re: KeyShot 6 Beta Renderings
Post by: PhilippeV8 on July 17, 2015, 01:17:52 AM
Almost unbelievable this is a render ... (y)
Title: Re: KeyShot 6 Beta Renderings
Post by: edwardo on July 17, 2015, 01:46:19 AM
Thats just stunning Esben! nice stool (design) too  :)

thanks (to everyone) for sharing your graphs - they are a really helpful learning tool for me.

E
Title: Re: KeyShot 6 Beta Renderings
Post by: blender974 on July 17, 2015, 01:47:51 AM
very cool amigo ! thank you ;)
Title: Re: KeyShot 6 Beta Renderings
Post by: Angelo on July 17, 2015, 01:57:31 AM
really nice! how is rhino on the mac, more stable?
Title: Re: KeyShot 6 Beta Renderings
Post by: Robb63 on July 17, 2015, 04:32:56 AM
Wow! That is one of the best "3D renderings" I've ever seen. You mention Marvelous Designer, was that used to create the material backdrop? That material is what sells it in my opinion, it's so not 3D. Wonderful job
Title: Re: KeyShot 6 Beta Renderings
Post by: Adam_M on July 17, 2015, 05:11:39 AM
It's been awhile since I've been on, and I must say... That stool is remarkable. Fantastic work Esben!
Title: Re: KeyShot 6 Beta Renderings
Post by: Despot on July 17, 2015, 07:34:07 AM
Lovely stuff Esben... very clean and realistic render, cracking work I must say...

I'm surprised at the deceptively simple HDR...  :)

J
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 17, 2015, 09:59:22 AM
Thanks all for your positive comments. Much appreciated. Glad you like it!

Quote from: Angelo on July 17, 2015, 01:57:31 AM
really nice! how is rhino on the mac, more stable?
It's works just fine here. No crashes whatsoever while creating this chair... never had problems on windows either though :)

Quote from: Robb63 on July 17, 2015, 04:32:56 AM
You mention Marvelous Designer, was that used to create the material backdrop?
Yes. I created a big box in rhino, exported it to Marvelous Designer (they have a free 15 day trail, go check it out), created a sheet of 4000mm X 4000mm, placed it mid air and ran the simulation to make the sheet wrap around the box in one end and land on the ground in the other. Here I dragged a bit in the sheet to make the wrinkles. Although a bit laggy, it happens real time. Then I exported the final sheet shape to the KeyShot Scene.

Quote from: The Metal Master on July 17, 2015, 07:34:07 AM
I'm surprised at the deceptively simple HDR...  :)
Yup, me too actually. Keep it simple as they say. I guess it's because the fact that there really is no big cohesive surface that needs to be enhanced, like e.g. in an automotive rendering.
Title: Re: KeyShot 6 Beta Renderings
Post by: markw on July 21, 2015, 03:00:36 AM
Fabulous.
Is it possible to share the material for the grey locker paint and floor under the tablets?
This work is amazing.
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 23, 2015, 01:40:05 PM
Quote from: markw on July 21, 2015, 03:00:36 AM
Fabulous.
Is it possible to share the material for the grey locker paint and floor under the tablets?
This work is amazing.

Thanks a lot. Sure, about the sharing. I'll do it within a few days. Keep in mind they are for KS6.

Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 23, 2015, 01:46:53 PM
New project.
Modeling and rendering of the Triwa Falken watch.

I used the new real time region rendering a lot for this. It speeds up my workflow a lot. I love it :)
Also, roughness mapping and the material graph in general makes it a lot more fun to work with the materials.

Thanks for watching.
Best regards.

P.S. Check out the project on my behance portfolio as well: https://www.behance.net/gallery/28151991/Triwa-Falken-Visualization
Title: Re: KeyShot 6 Beta Renderings
Post by: TpwUK on July 23, 2015, 02:04:01 PM
That's a really lovely matt finish that it's almost as if it's a fashion statement for the trendy special forces guys out there. Awesome with a big A Esben.

Martin
Title: Re: KeyShot 6 Beta Renderings
Post by: Magnus Skogsfjord on July 23, 2015, 11:24:14 PM
Again, gorgeous design and excellent renders. I wonder, your grounds always has this great spec effect. Any chance of getting a basic breakdown for this? Base material/spec map/roughness?
Title: Re: KeyShot 6 Beta Renderings
Post by: Despot on July 24, 2015, 12:04:54 AM
Really like the full view Esben... the texture work on the ground is spot on

Love the muted tones also, well done.

J
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 24, 2015, 10:16:48 AM
Quote from: Esben Oxholm on July 23, 2015, 01:40:05 PM
Quote from: markw on July 21, 2015, 03:00:36 AM
Fabulous.
Is it possible to share the material for the grey locker paint and floor under the tablets?
This work is amazing.

Thanks a lot. Sure, about the sharing. I'll do it within a few days. Keep in mind they are for KS6.

... aaand they are up. They are called 'Counter Top' and 'Locker Paint'.

Quote from: Magnus Skogsfjord on July 23, 2015, 11:24:14 PM
Again, gorgeous design and excellent renders. I wonder, your grounds always has this great spec effect. Any chance of getting a basic breakdown for this? Base material/spec map/roughness?

I almost always use the metallic paint material for my ground floors. The 'metal coverage' slider helps getting the effect your talking about - I think. The lighting also plays a huge role. You need to have a part in your environment that is reflecting in the ground at the particular render angle... And also the roughness mapping also helps to give the effect.

I have uploaded the material for the watch ground floor to the cloud as well. It's called 'Scratched Metal'. Go and check it out for the details. Hope it helps.

Thanks to all of you for the feedback  :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Magnus Skogsfjord on July 26, 2015, 12:02:09 AM
Thanks for the breakdown, Esben. Would never have guessed it to be metallic paint. It gives a special feel to it.
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on July 27, 2015, 08:42:15 AM
Testing the new gem algorithm.
I think it works fine :)

I think it is my first serious try lighting a diamond ring. If some of you more experienced jewellery guys have any suggestions for improvement, please let me know.

Model: https://grabcad.com/library/split-band-diamond-ring

Title: Re: KeyShot 6 Beta Renderings
Post by: guest84672 on July 27, 2015, 11:16:51 AM
Very nice!
Title: Re: KeyShot 6 Beta Renderings
Post by: Arian Shamil on August 11, 2015, 01:04:25 AM
I love all these renders...
love them all...They're amazing!
Title: Re: KeyShot 6 Beta Renderings
Post by: E.Sirbu on August 12, 2015, 08:56:48 AM
Great ring! :)
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on November 15, 2015, 05:12:23 AM
Hi Guys.

For the interested:
If you want to explore in details how I created the rendering of the French Vintage Chair you can now go to http://esbenoxholm.dk/DIY/ and grab a copy of the .ksp, a layered photoshop file and the original rhino model. Have fun. I hope it is useful to some of you :)

(https://static-2.gumroad.com/res/gumroad/6152666837001/asset_previews/26bce84c2fd9f34986ad1b7a22a335b3/default/FrenchVintageChairGumroad.png) (http://esbenoxholm.dk/DIY)
Title: Re: KeyShot 6 Beta Renderings
Post by: Despot on November 15, 2015, 05:47:00 AM
Thanks Esben, very kind of you...
Title: Re: KeyShot 6 Beta Renderings
Post by: Will Gibbons on November 15, 2015, 11:44:09 AM
Just came across this thread now. Great recap of what you did working in KS6. Great body of work here.
Title: Re: KeyShot 6 Beta Renderings
Post by: Doug Didia on December 02, 2015, 05:59:54 AM
Good Stuff!!!  Thanks for sharing.
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on December 04, 2015, 08:52:00 AM
Quote from: Doug Didia on December 02, 2015, 05:59:54 AM
Good Stuff!!!  Thanks for sharing.
No problem, Doug. Glad you like it :)
Title: Re: KeyShot 6 Beta Renderings
Post by: jeffw on December 04, 2015, 01:21:21 PM
I like the backdrop. Did you make that in Rhino?

Jeff
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on December 04, 2015, 01:28:28 PM
Quote from: jeffw on December 04, 2015, 01:21:21 PM
I like the backdrop. Did you make that in Rhino?
Thanks Jeff. I used a demo version of http://www.marvelousdesigner.com/ to create it.
Title: Re: KeyShot 6 Beta Renderings
Post by: Finema on December 05, 2015, 04:14:03 AM
Great Esben,
i've tested Marvelous designer but my export is bad.
Also, how can you you push the curtain on the floor ?
In my test the curtain stay on the floor as a package
It will be great if you can do  little video for the "how do" the curtain
thanks a lot
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on December 05, 2015, 06:29:35 AM
Quote from: Finema on December 05, 2015, 04:14:03 AM
Great Esben,
i've tested Marvelous designer but my export is bad.
Also, how can you you push the curtain on the floor ?
In my test the curtain stay on the floor as a package
It will be great if you can do  little video for the "how do" the curtain
thanks a lot
Hi Finema.
I have to say it's a while since I did this and haven't used MD since, so I really don't remember much of my process.
I do remember tweaking things quite a bit before I got a nice export. Found a tutorial on youtube I think.
I also do remember importing a floor and a big box that the fabric could fall upon.

That's all I can help right now, sorry :/
Title: Re: KeyShot 6 Beta Renderings
Post by: Finema on December 05, 2015, 06:57:49 AM
thanks
have you save a MD file and send me ?
Title: Re: KeyShot 6 Beta Renderings
Post by: Esben Oxholm on December 09, 2015, 08:50:06 AM
Quote from: Finema on December 05, 2015, 06:57:49 AM
thanks
have you save a MD file and send me ?
Sorry, no I haven't got it anymore.
I randomly came across this tutorial though, that, in step 7+8, explains shortly how to do create a folded curtain with MD.
It might be helpful: http://www.3dartistonline.com/news/2015/10/how-do-i-blend-photos-with-3d/

Best,
Title: Re: KeyShot 6 Beta Renderings
Post by: Finema on December 09, 2015, 09:27:10 PM
Thanks Esben