Hello,
I'm a Keyshot user from the first edition.
I usually work with Rhino and exporting objects by layers (one layer = one material).
The problem consists in:
1º When I try to move/rotate/scale an object (only I want to rotate one layer for instance) keyshot rotates all the layers, i try switchin on/off the layers in the scene tree, but it doesn´t work.
2º If you export from rhino naming layers, when I import the files, all of them lose the name .(very uncomfortable).
Could be very helpful for users, a post with all the details about how to export from rhino properly.
Thanks for your feedback.
@1 - correct - this is how it currently works. You can only move all layers.
@2 - the plugin currently loses the names, but the direct importer keeps those.
Thanks for your reply Thomas,
-I used to save my files in rhino (one object=one layer ) like a rhino file: .3dm
(Every layer has a different name to identify properly in keyshot) and it works when you add the materials, but the objects lose the names.
and Keyshot replaces int he scene tree like this: -layer_13
-layer_7
-layer_6....
I tried exporting by .IGS files and keyshot keeps the number RGB colours composition.
What do you propose?
Thanks
Make sure you are running the latest version - you can download in the members only section here on the forum.