KeyShot Forum

Technical discussions => Animation => Topic started by: itman496 on December 01, 2015, 08:10:23 pm

Title: Animating a hydraulic linkage
Post by: itman496 on December 01, 2015, 08:10:23 pm
I have figured out how to animate everything I need in KS6, exceeeeept for a control flap, pushed by a hydraulic ram/linear actuator.  You know, this sort of thing:

(http://www.designworldonline.com/uploads/Imagegallery/earth-mover-with-hydraulic-cylinders.jpg)

The problem is that with how everything moves, static rotations are difficult.  I use sketchup, so I can't just animate it there..

Is there a way to make an object always point at another object?  That way I could always have each half of a cylinder point at the base of the other half and it would work perfectly.  It's so simple, but I can't seem to figure out how to do it.

  If not, please consider it for an update to KS6 or KS7 because that would make your animation engine soooo much more powerful..
Title: Re: Animating a hydraulic linkage
Post by: bentiger on December 04, 2015, 11:51:59 am
I am using Creo to create movements, that depend on other movements.

Here is an example of what is possible with Creo+Keyshot:
https://www.youtube.com/watch?v=R3C9ZUlbkTk

I don't think that there is a possibility to solve this by only using Keyshot.
Title: Re: Animating a hydraulic linkage
Post by: TpwUK on December 04, 2015, 01:42:44 pm
Nice and smooth :) ... Well done

Martin
Title: Re: Animating a hydraulic linkage
Post by: bentiger on December 04, 2015, 02:58:44 pm
Nice and smooth :) ... Well done

Martin

You mean i linked it nice and smooth? :)

The work was done by Chad Holton!
Title: Re: Animating a hydraulic linkage
Post by: TpwUK on December 04, 2015, 03:30:49 pm
Quote
You mean i linked it nice and smooth? :)

The work was done by Chad Holton!

Ah well, it still looks silky smooth - Well done Chad, and compliments to you too Bentiger for being honest :)

Martin