Keyshot 6 paint/edge damage tests
Looks like you have the hang of it - Prefer the 1st image of the two :)
Martin
Love it! Great effect there.
good effects.
if you can share us how you achieved them it would be great....
Yeah sure
The shapes were created in ZBrush then exported (hi and lo) as FBX with UVs, then brought them into Substance Painter and baked Normal, AO, Curvature maps..etc I then created some paint/edge damage and exported various maps (4K) and a few masks to try out in Keyshot 6
The main edge damage are the masks being used as labels (UV) set to a different material using the same mask in the opacity channel.
I hope that makes sense.
Iam looking forward to the next Keyshot webinar this week as iam still not 100% sure how all the new Material Graph utilities work.
Thanks
Peter
Quote from: mertmg on December 13, 2015, 06:30:36 AM
good effects.
if you can share us how you achieved them it would be great....