KeyShot Forum

Gallery => Amazing Shots => Topic started by: LM6 on December 11, 2015, 02:51:23 AM

Title: Edge damage..etc
Post by: LM6 on December 11, 2015, 02:51:23 AM
Keyshot 6 paint/edge damage tests
Title: Re: Edge damage..etc
Post by: TpwUK on December 11, 2015, 03:03:24 AM
Looks like you have the hang of it - Prefer the 1st image of the two :)

Martin
Title: Re: Edge damage..etc
Post by: Josh3D on December 11, 2015, 09:42:58 AM
Love it! Great effect there.
Title: Re: Edge damage..etc
Post by: mertmg on December 13, 2015, 06:30:36 AM
good effects.
if you can share us how you achieved them it would be great....
Title: Re: Edge damage..etc
Post by: LM6 on December 13, 2015, 01:14:38 PM
Yeah sure

The shapes were created in ZBrush then exported (hi and lo) as FBX with UVs, then brought them into Substance Painter and baked Normal, AO, Curvature maps..etc I then created some paint/edge damage and exported various maps (4K) and a few masks to try out in Keyshot 6

The main edge damage are the masks being used as labels (UV) set to a different material using the same mask in the opacity channel.

I hope that makes sense.

Iam looking forward to the next Keyshot webinar this week as iam still not 100% sure how all the new Material Graph utilities work.

Thanks

Peter

Quote from: mertmg on December 13, 2015, 06:30:36 AM
good effects.
if you can share us how you achieved them it would be great....