KeyShot Forum

Technical discussions => Materials => Topic started by: caden2010 on December 07, 2010, 06:53:38 AM

Title: Segmented revolved surfaces
Post by: caden2010 on December 07, 2010, 06:53:38 AM
I use Pro-E WF4 and export to KeyShot using latest plugin. I am using KeyShot Pro version 2.1.25

I have experienced quite a number of times when applying materials with textures/bump onto "revolved" surfaces from Pro-E, Keyshot seems to break revolved surfaces down into quadrants. Normally this is not an issue with a paint/metal or a material with a very small texture but with larger textures I am seeing the problem shown below.

Note:- I have superficially increased the size of the texture to clearly show the problem.

This problem is the same for wood/brick etc. I may be doing something fundermentally wrong but can anyone help.



Title: Re: Segmented revolved surfaces
Post by: guest84672 on December 07, 2010, 07:32:17 AM
By default everything is box mapped. Change the mapping type to get different results. Flip the object 90 degrees, then use cylindrical mapping, then flip it back. This should help.
Title: Re: Segmented revolved surfaces
Post by: caden2010 on December 07, 2010, 09:11:53 AM
Hi Thomas, thanks for the prompt reply.

I have tried a combination of what you suggested and have been able to greatly improve the results. Thanks for your help. I am much happier now. Still some way to go but getting there.
Title: Re: Segmented revolved surfaces
Post by: guest84672 on December 07, 2010, 11:05:15 PM
Glad it all worked! The image is starting to look great.