The left is HyperShot, the right is KeyShot.
These are same materials setting, but turn out different.
Why?
If increase the value of "reflectivity" from 0.7 to 5.0! in KeyShot, it becomes similar, but side reflection becomes terrible.
When the version of HyperShot was up to 1.7 from 1.5, it had a similar issue.
Different lighting environments?
Same environments.
This is screen shot of material window.
Not to harp on this, but KeyShot uses a different startup lighting environment than HyperShot. I was trying to reproduce this, but couldn't.
I know that KeyShot uses "studio.hdr", HyperShot uses "startup.hdr", in startup.
I opened the same bip file, and then loaded the same HDRI("startup.hdr").
Here is a test file.
Please test it with HyperShot 1.9.21 and KeyShot 1.9.54.
Thanks for posting, we will look into it.
Is this issue fixed yet?
We will look into this for version 2. In general I recommend using a plastic material as the base for wood as it gives you easier control for controlling the look of the wood.