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Gallery => Amazing Shots => Topic started by: Magnus Skogsfjord on February 15, 2016, 05:25:46 AM

Title: Lonely Chair
Post by: Magnus Skogsfjord on February 15, 2016, 05:25:46 AM
Hi,

This guy is mainly a materials/texture study of a leather chair&rug downloaded from Turbosquid. Another detail shot is baking at the moment.  Minor contrast/brightness adjustments done post.

I think maybe the first shot here turned out a bit flat - lighting wise - so I'll probably give that one another go overnight.
Title: Re: Lonely Chair
Post by: Esben Oxholm on February 15, 2016, 08:01:16 AM
Yeah, the close-up is nice, but the overview shot lack some highlighting as you mention youself :)

Looks like you have the same texture in all three nodes of the curvature node... or have you altered them, so they are not exactly the same?
Title: Re: Lonely Chair
Post by: Martin Kamminga on February 15, 2016, 08:10:37 AM
Looks great, especially the close up!!
Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on February 15, 2016, 08:48:09 AM
Quote from: Esben Oxholm on February 15, 2016, 08:01:16 AM
Yeah, the close-up is nice, but the overview shot lack some highlighting as you mention youself :)

Looks like you have the same texture in all three nodes of the curvature node... or have you altered them, so they are not exactly the same?

Thank you, Esben! It definitely does, yes. I'm gonna work a bit more with the overview guy. Weird thing was, that it looks better on my laptop screen than when I got on my computer screen at work. Any advice on monitors? Always think my images looks drastically different from one monitor to another.

Regarding the three nodes: I've adjusted contrast / brightness on the positive /negative one. I'm not sure if this really is the way to go, but the goal is to preserve the seamless texture all over, while generating a darker higer contrast in the creases. I have used the same technique on the wooden legs, to achieve brighter, worn edges.

Quote from: Martin Kamminga on February 15, 2016, 08:10:37 AM
Looks great, especially the close up!!
Thank you, Martin! Appreciate it:)
Title: Re: Lonely Chair
Post by: Esben Oxholm on February 15, 2016, 12:00:28 PM
Quote from: Magnus Skogsfjord on February 15, 2016, 08:48:09 AM
Regarding the three nodes: I've adjusted contrast / brightness on the positive /negative one. I'm not sure if this really is the way to go, but the goal is to preserve the seamless texture all over, while generating a darker higer contrast in the creases. I have used the same technique on the wooden legs, to achieve brighter, worn edges.

Cool, I think it is a totally fine way to do it. Just wanted to make sure that you had done something to make them different, otherwise it wouldn't make much sense :)

Can't give you any advice on the monitor, though. However I think it is not uncommon. There's also quite a big difference on my Lenovo laptop and iMac monitor and I remember from my previous job where I had the laptop monitor next to two monitors from different labels and none of the looked the same... Maybe it is worth to look into some of the color calibrating stuff that is available, but I have no idea how that works.
Title: Re: Lonely Chair
Post by: Justin M on February 16, 2016, 11:49:31 AM
Really like the closeup shot!
Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on February 17, 2016, 12:17:21 AM
Quote from: Esben Oxholm on February 15, 2016, 12:00:28 PM
Can't give you any advice on the monitor, though. However I think it is not uncommon. There's also quite a big difference on my Lenovo laptop and iMac monitor and I remember from my previous job where I had the laptop monitor next to two monitors from different labels and none of the looked the same... Maybe it is worth to look into some of the color calibrating stuff that is available, but I have no idea how that works.
Yeah, it is a bit annoying at work as well. My laptop screen generally shows all images as a much darker version than on my external monitor. And I'm not really sure which one I should "trust" the most.

Quote from: Justin M on February 16, 2016, 11:49:31 AM
Really like the closeup shot!
Thank you man!:)

Alright. Had another go. Still not satisfied. This time, I feel it got a bit too saturated. I'll keep working on it though.

Right now I'm trying to put it into an interior environment, which is a bit trickier to pull off than I anticipated.. On image 2, you can see the preview of the shot I intend to pull off, but I can see that it needs longer time to bake (7hrs on this guy). Or would that be wrong to assume?  Martin (TpwUK) has given me some great advice which I'll try to incorporate though. I also need to tweak some materials (lamp post got a bit repetitive texture).

Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on February 18, 2016, 02:15:29 AM
Final shot, and first effort on a simple interior setup.

Title: Re: Lonely Chair
Post by: TpwUK on February 18, 2016, 07:46:23 AM
Not bad at all Magnus :)

Martin
Title: Re: Lonely Chair
Post by: Despot on February 20, 2016, 06:18:21 AM
Very nice stuff Magnus, the final render is way cool :)
Title: Re: Lonely Chair
Post by: Josh3D on February 20, 2016, 06:34:47 PM
Love. It.
Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on February 22, 2016, 12:37:05 AM
Thank you guys! I appreciate it :)

I could not leave it entirely before I threw in some more props. Who knows, maybe I'll revisit this guy another time to throw even more stuff in. Geometry mostly from Turbosquid. Fountain pen from GrabCAD => Courtesy of Alan Crighton.
Title: Re: Lonely Chair
Post by: TpwUK on February 22, 2016, 05:18:23 AM
Nice idea with the extra props, it's moving along nicely, it will be good to see how this progresses in the future as your skills improve so don't abandon this scene :)

Martin

Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on February 22, 2016, 07:56:37 AM
Quote from: TpwUK on February 22, 2016, 05:18:23 AM
Nice idea with the extra props, it's moving along nicely, it will be good to see how this progresses in the future as your skills improve so don't abandon this scene :)

Thank you Martin! I'll try to keep it in the back of my mind for a possible revisit at a later stage. Right now I need a longer break from it:)
Title: Re: Lonely Chair
Post by: NM-92 on March 15, 2016, 09:43:01 AM
Wooden floor on 1.74_2.png image is simply spectacular. Can you share how you did this ?
Title: Re: Lonely Chair
Post by: Magnus Skogsfjord on March 16, 2016, 06:47:38 AM
Quote from: NM-92 on March 15, 2016, 09:43:01 AM
Wooden floor on 1.74_2.png image is simply spectacular. Can you share how you did this ?

Thanks! Sure, there's really not much to it. I was thinking about sharing it, but I noticed it's not seamless. Anyway, as seen on the material graph, it's a simple plastic material with a diffuse, spec and normal map(very subtle bumbed). The lighting from behind is a simple IES spot light to put an emphasis on the roughness / specularity effect.

Quote from: threedyart on March 16, 2016, 02:06:16 AM
amazing texture
Thank you thank you:)