KeyShot Forum

Other => Raves and high-fives => Topic started by: Esben Oxholm on March 15, 2016, 01:18:07 AM

Title: High-five for the geometry editor
Post by: Esben Oxholm on March 15, 2016, 01:18:07 AM
In the beginning I really couldn't see the need for the geometry editor.
However, in the last few weeks, it has been a huge timesaver for me while optimizing KeyShot scenes provided by clients.
Being able to split surfaces and parts quite fast inside KeyShot is awesome!

A big high-five to the team for seeing the need and implementing that feature!
Title: Re: High-five for the geometry editor
Post by: fario on March 15, 2016, 03:14:27 AM
+1  :) :) :)
Title: Re: High-five for the geometry editor
Post by: DMerz III on May 07, 2016, 09:25:12 AM
Ditto +1

The fact that I am not from a modeling background, this has saved so much time because I don't have to hand off the file to another 3D designer to open, make changes and then hand it back to me. I'm usually able to split/merge the surfaces I need. I do hope it becomes even more robust in 7.0, but it has indeed been a great addition.
Title: Re: High-five for the geometry editor
Post by: Will Gibbons on May 26, 2016, 08:02:03 AM
Good point. I've had issues even on my own work where I either didn't want to go back into CAD or my initial import wasn't perfect. Definitely loving it.