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Gallery => Amazing Shots => Topic started by: NM-92 on April 28, 2016, 08:58:15 PM

Title: Mitsubishi Lancer Evo X
Post by: NM-92 on April 28, 2016, 08:58:15 PM
Hello ! I bought my first model to work with from CGriver. As the title says, it's a Lancer Evo. Here is the first shot. I will use this for extensive practice so i'll be updating this topic with future shots. Hope you like it !

(http://i.imgur.com/XCvobHR.jpg)

(http://i.imgur.com/LndtshT.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: Josh3D on April 29, 2016, 08:09:31 AM
I think you've done a great job here. That rear disc looks oddly different from the front. I'd say it's the light, but the wheels look the same.  This has the feel of a more illustrative appearance, but I think some areas are way too dark. For instance, you can't tell where the tire ends and the wheel well begins. Other than that, shadows and highlights look great!
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on April 29, 2016, 08:36:34 AM
Hey Josh. Thank you. I agree on the dark spots, i had a harsh time trying to fix that on post-pro, and yes, the rear disc seems kinda blue-ish. I'll make a couple more shots and then i'll try to fix and tweak them all.

Edit: Raw Render
(http://i.imgur.com/KUnnggd.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on April 29, 2016, 12:50:53 PM
Another Shot

RAW
(http://i.imgur.com/cLzOiHy.jpg)

Post
(http://i.imgur.com/qvmQqTB.jpg)

(http://i.imgur.com/STNTqww.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on April 29, 2016, 06:41:45 PM
Studio Front Perspective

(http://i.imgur.com/GeIyNhu.jpg)

(http://i.imgur.com/xjKjaCL.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 01, 2016, 09:05:10 PM
(http://i.imgur.com/nWR4mz1.jpg)

(http://i.imgur.com/j87Z18M.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 01, 2016, 10:14:04 PM
(http://i.imgur.com/qj0RCNQ.jpg)

(http://i.imgur.com/N3Jqxtt.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 04, 2016, 06:58:26 AM
Another one

(http://i.imgur.com/ODnBNpU.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: Chad Holton on May 04, 2016, 11:54:47 AM
I really like the last few shots. I hope you don't mind a couple of critiques:

- The tires look really inflated. If you add a ground plane in and clip the bottom of the tires just slightly (using ground clipping feature), I think they would look even better.

- The brake rotors look a bit bright (maybe your intent). To make it look darker, try using the anisotropic material and darken both the color and specular to your liking. I usually make the color almost black and adjust the specular from there. To take it to another level, try using a swirl (e.g. brushed radial procedural) color and bump map (with very slight bump).
Title: Re: Mitsubishi Lancer Evo X
Post by: Magnus Skogsfjord on May 04, 2016, 11:59:26 AM
I'll throw in a +1 on the last few shots as Chad mentions here. Great development! I'm new to automotive rendering myself, so I'll steer clear of criticism though.

Quote from: Chad Holton on May 04, 2016, 11:54:47 AMTo make it look darker, try using the anisotropic material and darken both the color and specular

I've never thought of using the anisotropic material for metals. Intriguing tip.
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 04, 2016, 04:39:58 PM
Thank you both for your comments. I've already been told that the tires looked Like that so i'll try that ground plane trick. Brake disk already have a radial brushed texture, it looks bright because i had to throw some lights pointing the tire to really get some detail in that área, now i relize it was a bit too much. I'll post here my attempts on fixing those issues. Thank you again.
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 08, 2016, 08:01:46 PM
I watched Chip Walters tutorial (the one uploaded to keyshot's instagram account) and found his technique amazing so i decided to try that on this model, hope you like it !

(http://i.imgur.com/AdAfqa6.jpg)

Title: Re: Mitsubishi Lancer Evo X
Post by: TpwUK on May 09, 2016, 11:52:03 PM
That's actually quiet effective - well done :)

Martin
Title: Re: Mitsubishi Lancer Evo X
Post by: LayC42 on May 10, 2016, 05:13:45 AM
I like the illustration like type - but - missing the head lamps. A transparent toon shader like the wind shield should work fine.

Great job at all!
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 10, 2016, 09:55:44 AM
Quote from: LayC42 on May 10, 2016, 05:13:45 AM
I like the illustration like type - but - missing the head lamps. A transparent toon shader like the wind shield should work fine.

Great job at all!

Thank you ! I actually tried the head lamps transparency thing when i did this , but the results were really weird. Too much noise and really dark. Adjusting the lighting settings didn't fix it so i decided it to leave it as it is now.
Title: Re: Mitsubishi Lancer Evo X
Post by: Josh3D on May 10, 2016, 10:45:17 AM
Quote from: NM-92 on May 10, 2016, 09:55:44 AM
Too much noise and really dark.

An emissive inside the headlamp might help.
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 10, 2016, 02:53:43 PM
Well, this came out. Emissive didn't work, but glass did the job, almost (that black spot, i have no idea what it is, but i'm kinda ok with that).

(http://i.imgur.com/D8uk4Tk.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: Heretic Templar on May 10, 2016, 08:15:38 PM
Damn those last renders look really unique.
Great work
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 10, 2016, 08:33:16 PM
Quote from: Heretic Templar on May 10, 2016, 08:15:38 PM
Damn those last renders look really unique.
Great work

Thank you man  !
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 12, 2016, 06:50:16 PM
New shots. Playing a little bit.

(http://i.imgur.com/7OrTOx9.jpg)
(http://i.imgur.com/H91COZQ.jpg)
(http://i.imgur.com/UnZPn6F.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: Magnus Skogsfjord on May 12, 2016, 11:51:52 PM
That's pretty cool! Another thread with great progress.
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 13, 2016, 07:03:58 AM
Quote from: Magnus Skogsfjord on May 12, 2016, 11:51:52 PM
That's pretty cool! Another thread with great progress.

Thank you Magnus. I can't stop playing around with this model :P . I still need to try some detail shots.

As an experiment, i tried applying some chromatic aberration to this image.

(http://i.imgur.com/9K6QCpO.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 13, 2016, 01:19:01 PM
B&W

(http://i.imgur.com/SIUSVKt.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 14, 2016, 12:28:12 PM
Black Studio Shot

(http://i.imgur.com/wD3aIA5.jpg)
Title: Re: Mitsubishi Lancer Evo X
Post by: Will Gibbons on May 16, 2016, 08:34:02 AM
I agree! Great progress and those last ones look like some pretty clean marketing renderings. I still second an earlier comment that the tires look too inflated. Try the technique mentioned where you move a ground plane up a bit and clip the geometry that's under the ground plane. This way the treads won't be visible on the part of the tire that's in contact with the ground.

Really love those last ones.
Title: Re: Mitsubishi Lancer Evo X
Post by: NM-92 on May 16, 2016, 04:27:10 PM
Quote from: willgibbonsdesign on May 16, 2016, 08:34:02 AM
I agree! Great progress and those last ones look like some pretty clean marketing renderings. I still second an earlier comment that the tires look too inflated. Try the technique mentioned where you move a ground plane up a bit and clip the geometry that's under the ground plane. This way the treads won't be visible on the part of the tire that's in contact with the ground.

Really love those last ones.

Thanks ! I totally forgot about that ground plane tip. I'll try it with the next automotive render (66´Mustang) that is currently in progress.
Title: Re: Mitsubishi Lancer Evo X
Post by: Will Gibbons on May 17, 2016, 09:54:28 AM
Quote from: NM-92 on May 16, 2016, 04:27:10 PM
Quote from: willgibbonsdesign on May 16, 2016, 08:34:02 AM
I agree! Great progress and those last ones look like some pretty clean marketing renderings. I still second an earlier comment that the tires look too inflated. Try the technique mentioned where you move a ground plane up a bit and clip the geometry that's under the ground plane. This way the treads won't be visible on the part of the tire that's in contact with the ground.

Really love those last ones.

Thanks ! I totally forgot about that ground plane tip. I'll try it with the next automotive render (66´Mustang) that is currently in progress.

Cool, can't wait to see it!