KeyShot Forum

Technical discussions => Textures => Topic started by: mario.ilieski on May 09, 2016, 04:45:44 PM

Title: Problem with texture display.
Post by: mario.ilieski on May 09, 2016, 04:45:44 PM
OK, so I have this model (but this happens with every single model I import), I have the model UV-d and I baked some textures from Substance Painter.
(http://img.prntscr.com/img?url=http://i.imgur.com/Vyp9f3t.png) As you can see Painter Handles the mesh nicely. But here is the result in Keyshot: (http://img.prntscr.com/img?url=http://i.imgur.com/QcVKLxG.png) I have the normal and the color map set in the slots, both to match UV coordinates and the bump slot set as normal in the checkbox below, but still Keyshot gives me some weird looking junk. Any ideas why this is happening and how can I fix it? I am running  version 5.0.
Thanks.
Title: Re: Problem with texture display.
Post by: guest84672 on May 11, 2016, 06:02:41 PM
The first thing I suggest is to upgrade to KeyShot 5.3.

If you can share the model and the textures, then we can take a look